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Information
RPG
Genre
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Series Code
 
Category
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Designer
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Year Published
2013
Primary Name
Numenera
Alternate Names
누메네라 코어북
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ObjectID: 129966
Versions
Pg. 1
Nick: 
누메네라 코어북
Publisher: Dayspring Games
Year: 2015
Hard Cover
ISBN-13: 978-8988060278
416 pages
Size: 8.39 x 10.87 inches
Korean
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Numenera
Publisher: Wyrd Edizioni
Year: 2014
Box Set
Product Code: WRD0200
ISBN-13: 978-8895322322
370 pages
Size: Letter
Italian
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Numenera
Publisher: Holocubierta Ediciones
Year: 2014
Hard Cover
ISBN-13: 9788415763246
412 pages
Size: A4
Spanish
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First Printing
Publisher: Monte Cook Games
Year: 2013
Hard Cover
416 pages
Size: 8.80 x 11.20 inches
3.40 pounds
English
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First Printing Leatherbound Edition
Publisher: Monte Cook Games
Year: 2013
Leather Bound
416 pages
Size: 8.80 x 11.20 inches
English
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PDF Version
Publisher: Monte Cook Games
Year: 2013
Electronic (PDF, DOC, eBook, HTML, etc.)
417 pages
Size: Letter
English
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Description Edit | History

From publisher blurb:

THERE HAVE BEEN EIGHT PREVIOUS WORLDS.

Each world stretched across vast millennia of time. Each played host to a race whose civilizations rose to supremacy but eventually died or scattered, disappeared or transcended. During the time each world flourished, those that ruled it spoke to the stars, reengineered their physical bodies, and mastered form and essence, all in their own unique ways.

Each left behind remnants.

The people of the new world—the Ninth World—sometimes call these remnants magic, and who are we to say they’re wrong? But most give a unique name to the legacies of the nigh-unimaginable past. They call them...

NUMENERA

Set in a far, far distant future, the Numenera RPG puts a new spin on traditional fantasy, creating something unique to reinvigorate the imagination of gamers everywhere. Player characters explore a world of mystery and danger to find leftover artifacts of the past: bits of nanotechnology, the datasphere threaded among still-orbiting satellites, bio-engineered creatures, and myriad strange and wondrous devices that defy understanding. Numenera is about discovering the wonders of the worlds that came before, not for their own sake, but as the means to improve the present and build a future.

With streamlined, intuitive rules, Numenera allows players to create characters in minutes and puts the emphasis back on story rather than laborious mechanics. Numenera is the latest creation of one of the biggest names in roleplaying games, award-winning designer and fan-favorite Monte Cook.

The beautiful, 416-page Numenera PDF is extensively cross-linked for extreme ease of use.

  • Streamlined, story-based mechanics
  • The means for players to create the character they truly want to play
  • Open-ended gameplay with a strong narrative
  • A focus on mystery and the unknown, filling players with a sense of wonder
  • A complete overview of the Ninth World setting, filled with imaginative ideas, useful hooks, interesting characters, and wild locales
  • A bestiary of more than fifty creatures and characters
  • Descriptions of hundreds of technological items
  • Three chapters of game mastering advice written by one of the foremost experts on the topic
  • Four adventures to kickstart any campaign

More Information Edit | History

from the Numenera site

These are the sections of the book:

Welcome to the Ninth World: This is a brief overview of the setting to give you a feel for things as we go forward.

An Introduction to Numenera: This is an overview of the rules. Basically, in just a few short pages, you’ll learn everything you need to play the game.

Creating Your Character: All the stuff you need to make a very memorable character, with an emphasis on story and getting to play exactly the character you want to play.

Playing the Game: This is the more complete and in-depth explanation of the rules. (Although it’s still pretty short as RPG rulesets go.) While “An Introduction to Numenera” teaches you to play, this is the chapter you’ll refer to when you want to remember how to use the rules to do something.

Optional Rules: I didn’t want to clutter the very simple and straightforward rules with a lot of options or complications, so they all go here. If you want a more complex, robust game, you might want to add in some or all of these optional rules. If you want to keep things simple, just skip this chapter.

Discovering the Ninth World: The longest section of the book, this provides a lot of information about the setting, with an emphasis on weird things to discover and exciting things to do.

Creatures and Characters: The Ninth World is filled with interesting creatures and NPCs. This chapter provides details on a number of them.

The Numenera: This section provides you with heaps of interesting items and weird technologies to include the game.

Running the Game: Perhaps the most important of the book, this lengthy section provides GMs all the advice and insight in running a Numenera game. This is very much the blueprint for “running an RPG the Monte Cook way,” so if that’s of interest to you, you might want to give this a read.

Adventures: There’s really no better way to learn a game than by playing, and these adventures will get you playing right away. Further, they provide insight for GMs into what kinds of adventures they might want to create on their own, and what can be done in a Numenera scenario.

Awards
Winner Gioco di Ruolo dell'Anno 2015

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This 2-sided sheet collects together info needed to make a 1st tier Numenera character.
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