from the back of the book
Throughout Aventuria have circle and societies of like-minded people have developed, which are jointly pursuing their goals and plans. Honest craft guilds, rogue gangs of thieves, magical orders and secret circles whose plans encircle the whole of Aventuria. They are all sworn communities.
What secrets do they keep? How can a hero become a member of such a group? And how can the dungeon master build such an organization into the antagonist of teh party?
This sourcebook will help players and masters alike to present an overview of various secret societes and to use them in their games.
This volume includes the following organizations: Aventurischer Bote (a newspaper), the Brotherhood of the second finger of Tsa (assassins), the keepers of Siebenstreich (a magical sword), the Qabalyim of the heirs of the gravesk, the daughters of Niobara, the Crime Yard of Gareth, the Hand of Boron (assassins again...), the merchants of Stoerrebrandt, the Imperial derographic society (explorers), the Menacorites (wizards of th eLimbo), and many guilds.