Hide Content
Information
Name
Getting Started
Alternate Names
Start Page No.
3
RPG Issue
Article Index
3
Author
Category
 Corrections
 Clone
 Customize View
xml RSS Feed 
Facebook Twitter Delicious Google
ObjectID: 41051
Hide Content
Description Edit | History

Last issue, we went through the first half of the process of designing a campaign world. The map was drawn, and with it much of the important location work. This time, we will look at the process of fleshing out the map you have drawn, adding the little details that will make it special, and not just another random assortment of terrain features.