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\'\'\'Author\'s Preface\'\'\' In traditional sword and sorcery campaigns magic is the shaper of the world. For the adventurers portrayed by the gamers, spells shape tactics in combat and a roster of available spells is a prime concern of anyone planning an adventure. The most powerful magiks, logically used, can rewrite the gameworld\'s history. Both the D&D and RM systems harbor spells that can level buildings, annihilate companies of soldiers, and wipe out villages of hapless peasants. High-level clerical spells, rather than disease and misfortune, determine who lives and dies among the wealthy and powerful.