A D&D variant. Describes a cleric cure system for D&D, including descriptions of the following spells: Cure Minor Wounds, Cure Weak Poison, Cure Hold Person, Cure Major Wounds, Cure Disease, Cure Strong Poison, Cure Hold Monster, Cure Critical Damage, Replacement, Restoration, and Complete Cure. Also includes a revised experience point chart.
“This article appeared, in substantially different form, in issues 40 and 42 of Alarums and Excursions and issues 34 and 36 of The Wild Hunt, and is copyright © 1978 by the author.”