Vol. XVII, No. 8
"Warriors & Wizards From Afar - A world tour of the fantastic for the AD&D game."
Cover art by Peter Clarke.
Want a brand-new land to challenge any adventurer? Here\'s Africa with a wild twist!
You\'d better know your knobkerrie from your isiHlangu.
Can\'t wait for Oriental Adventures to hit the AD&D 2nd Edition game? Here it is! Ninja, kensai, yakuza, and
From \"four mirror\" armor to the talwar: what the well-equipped warrior uses in India.
A new column on the D&D game starts with some notes on fantasy economics.
A djinni of his very own! Imbu couldn\'t believe it. But he did suspect a catch...
Your world is dying, and you\'ve got to save it! So, what else is new?
Who stole your castle, and where are you now? Only your Sega GENESIS machine can tell you! The Warriors of the
Mages make mayhem! Some sorcerous simulations summarized. Duel Arcane; Shapeshifters; Castle of Magic;
What do you think James T. Kirk was like as a teenager? Here\'s the answer.
Barbarians have magic you wouldn\'t believe - or care to have used against you. Headdress of Peaceful Contact;
Bards with lots of class and with no class at all: two new bard kits for the AD&D 2nd Edition game. Dandy and