From the publisher's website:
The premier fanzine for the old-school renaissance comes out swinging with a +5 vorpal claymore of disintegration! All 148 pages of issue #3 are released in honor of the late Bob Bledsaw and in cooperation with the Judges Guild, and feature the following legacy articles:
* Wilderlands Map 19: The Wild North by Robert S. Conley, detailing the lands north of Valon and west, by many folks' reckoning anyway, of much-fabled Blackmoor!
* Haghill by James Mishler of Adventure Games Publications, detailing the legendary village near the City-State of the Invincible Overlord and the communities monstrous and mundane that surround it!
* Inferno: The Fifth Circle by Geoffrey O. Dale, author of the original Inferno, taking you farther and deeper into Hell than gamers have ever trod before!
You can also learn intriguing tidbits about the history of Judges Guild from Bob Bledsaw II and Bill Owen, the Guild's co-founder, and read a stirring tribute to Bledsaw and the early days of gaming from Bill Webb, co-founder of Necromancer Games! But it's not just the glorious of yesteryear to be found in our pages. David Bowman's contest-winning Spawning Grounds of the Crab-Men and Diana Jones/Indie RPG Award double winner Jason Morningstar's first honorable mention Khas Fara give you two tough new adventures to tackle, the latter of which can be played with traditional fantasy games or with The Shadow of Yesterday. Gabor Lux, the Hungarian Prince of Swords & Sorcery, takes you inside his Fomalhaut Campaign. Our front cover was penned by Len Cain of Berkeley gaming legend. Baz Blatt brings you new demons for Empire of the Petal Throne, while Max Davenport gives us some terrible and zany monsters for Mutant Future! And Fight On! stalwarts and newcomers Jeff Rients, Steve Zieser, Kevin Mayle, Lee Barber, Patrick Farley, Del Beaudry, Vincent Baker, Kesher, John Miskimen, Age of Fable, Calithena, and many more are back and ready to rock your game with the newest tables, tricks, sorcery, monsters, and mayhem their deviant minds can devise!
Whether you started in 1974 or 2008, you won't want to miss this fall's issue!