Abyss (Issue 21 - Oct 1982)
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Primary Name
Abyss (Issue 21 - Oct 1982)
Alternate Names
Publication Date
1982-10-00
Issue Index
21
Periodical
Abyss
Authors
Tom Curtin
Max Gilbert
David A. Hargrave
Michael Johnson
Mason Jones
Edward Mortimer
David F. Nalle
Jon Schuller
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Artists
N. Dharsee
Producers
David F. Nalle
Publishers
(Self-Published)
RPGs
Generic / Universal
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ObjectID: 62572
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Table of Contents
Conjurings [Editorial] by David Nalle
Berserkergang [Non-Violent Gaming] by Dave Nalle
In the Speculum [Magazine and RPG reviews]
Challenge of Champions 3 [Short Story] by Tom Curtin
Scottish Creatures [Short descriptions of New Creatures] by Max Gilbert & Dave Nalle
Featured Review [RPG Review: RQ Trollpack] by Jon Schuller
The Vedic Devas [Gods of India] by Michael Johnson
Games in View [RPG Game Aids reviewed] by Dave Hargrave
Shapechangers [New Character Class] by Ed Mortimer
Gaming Duration [Long-duration campaigns or single-adventure games] by Mason Jones
Articles
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Pg. 2
Editorial Note
Editorial
David F. Nalle
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Pg. 3
Berserkergang
Article
David F. Nalle
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Pg. 4
In the Speculum
Review
(Uncredited)
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Pg. 6
Challenge of Champions
Fiction
Tom Curtin
Edit
Pg. 8
Scottish Creatures
Article
Max Gilbert
David F. Nalle
Edit
Pg. 9
Review: RQ Trollpack
Review
Jon Schuller
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Pg. 10
The Vedic Devas
Article
Michael Johnson
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Pg. 15
Games in View
Review
David A. Hargrave
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Pg. 17
Shapechangers
Article
Edward Mortimer
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Pg. 18
Gaming Duration
Article
Mason Jones
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Pg. 19
Product Reports
Article
Review
(Uncredited)
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Pg. 20
Feedback
Editorial
(Uncredited)
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Pg. 1
Nick:
Magazine
Publisher:
Year:
1982
Saddle Stapled (modules/pamphlets)
20 pages
Size:
A5
English
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Mechanic:
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (Specialized)
Cards (Standard French-suited deck)
Cards (Tarot deck)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Percentile)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d16)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice (Specialized)
Dice (Various)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
LARP (Live-Action-Role-Playing)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Physical Object
Play-by-Mail (PBM)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
Pg. 1
Generic / Universal
Rank
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Num Ratings
4
Average Rating
7.25
Num Owned
12
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RPG Issue Rank:
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Num Ratings:
2
Average Rating:
6.50
Standard Deviation:
1.50
Num Views:
517
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