Vol. 3, No. 2
Cover Photo: Courtesy of Steve St. Martin
In this issue, TSR announced they would be expanding in the Toy and Hobby fields, with metal miniatures, plastic articulated figures, collector's cases and more.
What new products are in the works for 1983.
To vary or not to vary - that is the question, AD&D game merchandise discounts for RPGA members, and
A tongue-in-cheek story about problem players, and how they can derail a campaign.
Tips for beginners of the DAWN PATROL game.
Answers to questions about D&D, Advanced Dungeons & Dragons, BOOT HILL, DAWN PATROL, GAMMA WORLD,
Jastafuhrer Leutnant Walter Blume instructs you to escort a Rumpler through enemy territory in this encounter
Part 2: Dealing with characters who would challenge the gods.
Part 2 of a three-part series on tried and true mapping techniques.
A mysterious crashed shuttle for use in any science fiction game.
A look at druid spells in Advanced Dungeons & Dragons.
How to deal with some problem areas in fantasy role playing.
Rating Judges and Players - includes official scoring sheets.
Reviews of the DUNGEONS & DRAGONS Computer Labyrinth Game and the DUNGEONS & DRAGONS Computer Fantasy
An updated and detailed list of all the modules in print and coming soon for TSR role-playing games.