Pg. 6
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Wyrm's Turn - Shaken, not Stirred
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Editorial
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Matt talks about spies and the editors who love them.
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Edit
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Pg. 8
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Scale Mail - Dragons, Dwarves, and a Squid
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Reader/Fan Mail
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Appreciation for the classics, a call for more iconic critters, and a brief history of Paizo.
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Edit
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Pg. 12
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Zogonia
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Comic
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Edit
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Pg. 14
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Up on a Soapbox - The Spell Gone Awry
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Fiction
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Ron Kuntz tells a tale of a spell gone wrong.
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Edit
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Pg. 16
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Nodwick
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Comic
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Count Repugsive\'s Invasion
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Edit
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Pg. 20
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License to Kill - Players in the Great Game
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Article
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Edit
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Pg. 30
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Covert Ops
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Article
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A guide for DMs to bring espoinage into their campaigns
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Edit
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Pg. 38
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Cloak and Dagger - Gears, Gadgets, and Gizmos for your game
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Article
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New gear; alchemical, magical, and mundane; that gives spies an edge over the competition.
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Edit
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Pg. 48
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Smoke and Mirrors - Divinations in D&D
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Article
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Ways to keep scrying from breaking your campaign.
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Edit
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Pg. 54
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Spies Like Us - Stealth for Stumblers
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Article
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Here are ways for non-rogues to get past the guards.
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Edit
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Pg. 64
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Hecate's Ring: Crusader Earth - The Chalice of Life #2
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Fiction
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Thomas Harland sends his intrepid duo into \"The City\"
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Edit
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Pg. 74
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Elminter's Guide to the Realms - The Black Dwarf Mine
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Article
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Edit
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Pg. 78
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Expanded Psionics Preview - Psionic Feats
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Article
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New feats and an introduction to psionic focus
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Edit
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Pg. 82
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Under Command - Mushroom Archery
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Article
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Mushrooms, archery, and how to use the new terrain tile included in this magazine.
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Edit
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Pg. 86
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Countdown to Eberron
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Article
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A look at Eberron\'s feats and classes in this month\'s \"Countdown\"
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Edit
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