Vol. 3, No. 1
Cover Artist: Jeff Easley
Editorial Statement and Perspective - A list of what\'s in this issue.
Letters to the editor.
Developing a GAMMA WORLD Game Campaign.
Answers to questions about Advanced Dungeons & Dragons, BOOT HILL, DAWN PATROL, GAMMA WORLD, GANGBUSTERS, STAR
A tale of the nerdly librarian; A Mad-Djinn-Airy Tale - reprinted from GRENADIER BULLETIN #3.
Part 1 of a three-part series on tried and true mapping techniques.
Meet Mericulies and Desaibnu in this one page encounter description of the front cover for the GAMMA WORLD
Dealing with characters who would challenge the gods.
Answers to questions about Dungeons & Dragons: the difference between D&D and AD&D, hit point &
Nedragesor\'s Mistake, a room to perplex your players for Dungeons & Dragons or Advanced Dungeons &
10 tips to help a first-time judge get started in GANGBUSTERS.
How the RPGA ranks its members when they play in official tournaments.
A DAWN PATROL game scenario for 4-9 players set on March 20th, 1918; The German players must protect the balloon
Instruction on the art of coordinating spells among the players in Advanced Dungeons & Dragons.