Pg. 2
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From the Management
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Editorial
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Recruiting new players, Challenge magazine announcement, reader feedback.
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Edit
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Pg. 4
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Traveller News Service
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Fiction
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Current events in the Third Imperium.
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Edit
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Pg. 5
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Just Detected
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News
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Conventions, and products and magazine articles related to Traveller.
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Edit
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Pg. 6
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Religion in the Two Thousand Worlds
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Article
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Edit
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Pg. 9
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Amber Zone: Embassy in Arms
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Adventure
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An adventure for a Vargr mercenary force.
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Edit
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Pg. 12
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The Ship's Locker
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Article
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Credit cards, remote piloted reconnaissance unit.
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Edit
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Pg. 18
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Data File: Notes on Information Sources in Traveller Campaigns
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Article
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Libraries, computer databases, asking the experts.
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Edit
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Pg. 24
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Ref's Notes: Suggestions for High Guard and TCS Campaigns
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Article
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Integrating High Guard and TCS into campaigns. Design strategies, Striker equipment, rules clarifications,
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Edit
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Pg. 34
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Jumpspace
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Article
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Theory and physics of jump, jump effects, required items, the typical jump, special types, jump research.
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Edit
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Pg. 39
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Using Your Model/1bis
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Article
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A BASIC program for calculating local temperature for Traveller worlds.
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Edit
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Pg. 40
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Amber Zone: The Lost Village
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Adventure
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Investigating an abandoned town.
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Edit
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Pg. 44
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Contact: The Dynchia
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Article
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A minor race. History, society, government and military, refereeing.
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Edit
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