Pg. 4
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From the Management
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Editorial
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Frank discusses conventions and future plans.
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Edit
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Pg. 6
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Babysitters
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Adventure
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An ancestral sword begins its journey home.
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Edit
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Pg. 10
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ID/D Aeroweapons
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Article
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Aircraft and weapons addendum.
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Edit
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Pg. 14
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Playland
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Adventure
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A search for a missing far trader takes the player characters into unexplored space.
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Edit
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Pg. 24
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Coalition Information Network
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Fiction
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Latest news from the New Era.
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Edit
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Pg. 26
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A Blighted Land
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Adventure
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A prequel to the adventure campaign and sourcebook Vampire Fleets.
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Edit
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Pg. 33
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The Covenant of Sufren
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Article
Setting
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Unlike many pocket empires, the Covenant of Sufren has maintained uninterrupted interstellar contact for the 70
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Edit
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Pg. 37
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Putting the Heat Back Into Plasma
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Article
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Official modifications to the Fire, Fusion & Steel design sequence for energy weapons and related errata for
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Edit
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Pg. 40
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Way Down Atlantis
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Adventure
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An ancient treasure leads to high adventure beneath the deep sea. Includes new equipment, beasties, characters,
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Edit
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Pg. 50
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Long Arm of the Sprawl
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Adventure
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We hadn\'t even started the run, and Lone Star was all over us.
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Edit
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Pg. 54
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Magical Thief Archetype
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Article
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\"If they lived on the streets, they\'d do what I do - whatever I have to in order to survive.\"
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Edit
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Pg. 56
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Of Circuit Born
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Adventure
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Cyberspace is a strange and alien environment.
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Edit
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Pg. 58
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DOA
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Adventure
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A hot rock band has suddenly found itself without security. How hard can it be riding escort for a couple of
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Edit
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Pg. 64
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Horror of the Centuries
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Adventure
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The tomb of Nephra-Ka hides gold, precious gems and ancient scrolls now worth a king\'s ransom. Oh, and one other
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Edit
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Pg. 70
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Mission to Shatapsh
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Adventure
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Can the PCs persuade a young privateer to stop attacking British vessels? Or will the British and Americans stop
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Edit
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