Fenix #3, 2021 is all about CITY ADVENTURES, with a brief history by Graeme Davis and an introduction to the White Death and the Guards of Grimsand by Pete Nash. You do not want to miss out on the interview Rooking all over the World, to find out more about The Rookery and their plans. All ends with a comic strip about Bernard the Barbarian and his encounter with Rapunzel.
Rooking all over the World – 4 pages interview with The Rookery about their upcoming plans
Earlier this year a cryptic message started to appear online. “What is the Rookery?” it said and further investigation revealed that luminary Graeme Davis, famed for his work on Warhammer Fantasy Rookplay … Roleplay … was involved, as was Andy Law, one of the former architects of the fourth edition of said game. And the illustrious illustrator Mark Gibbons, super-editor Lindsey Law and writer extraordinaire Andy Leask were on the team as well. The teasing was profound and the details scarce but now Fenix can reveal the designers behind the scene and reveal to you, the esteemed reader, what the Rookery really is. I got some time with the gang and after some initial light prompting the floodgates opened. We are proud to present to you … the Rookery!
White Death – 4 pages about the Guards of Grimsand, a Wretched Hive of Scum and Villainy by Pete Nash
Pete Nash keeps exploring the many perils of Monster Island to Mythras. The colony of Port Grimsand is a small coastal town, a tenuous foothold on the tropical hell that is Monster Island. Its inhabitants are restricted to living within the periphery of the ancient ruins of Kapala; a city built aeons before the colonists arrived and a place shunned by native savages, who treat it with superstitious dread. When continents sank back beneath the oceans, half of the city and the shoulder of Mount Yoormiphazreth, upon which it was built, fell into the waves. In this article, you will uncover some of its secrets.
City Settings – a brief 5 pages history by Graeme Davis
City adventures have always been my favorites. The first city setting I roleplayed in was the city of Sanctuary from Thieves’ World, and it changed the whole way I looked at roleplaying. What follows is necessarily a very incomplete and partial survey of some of the city settings I have encountered over the course of my roleplaying career. Since there are dozens, if not hundreds, of city supplements on the market, in all languages and across all genres, this list is highly personal — as are my comments — but it does give a broad overview of how city supplements for roleplaying games developed, what kind of content was standard at a given time, and what was new. Perhaps it even points a direction for the future. What is certainly true is that city supplements are almost as old as roleplaying games themselves, and city adventures have never been more popular.
Bernard the Barbarian meets Rapunzel
New comic from Åke Rosenius.