From publisher blurb:
The Christmas Issue 2016, but since it is a Fenix magazine, nothing is only sweet and cuddly …
The 3 Best Shortcuts when you Create Aliens
From working on his game M-SPACE, Clarence has found a few simple shortcuts for alien creation. When trying to come up with strange life forms, you often need to rewire your creativity a bit to force it into new paths. Here are three procedures you can try next time you need an alien species. So why can’t your heroes do the same?
Text: Clarence Redd, Art: Mathias Utomo & Phiedel
Spirit of the Mountain – Call of Cthulhu in the Wild West
This adventure can be set in any time-period between about 1830 and 1930 with very little alteration; the keeper should not allow investigators to use equipment which has not been invented, such as automatic pistols, pump shotguns and revolvers with more than six chambers (in a 19th-century setting), but otherwise things changed little in the American southwest.
Text: Graeme Davis, Art: Magnus Fallgren
The Hunt for Red December – a Festive Adventure for Mythras
The Hunt for Red December is set over a century ago in Sweden and shamelessly inspired by the Finnish horror-comedy movie “Rare Exports”.
It is 1906. Christmas is coming and the goose is getting fat ... But not raised by the common folk of Sollerön, a remote community living under the shadow of Gesundaberg, in the hostile frozen wastes of Dalarna. Largely ignorant of the outside world, its very isolation has hidden dark secrets through the millennia, and now something sinister is stirring against its ancient imprisonment ...
Text: Pete Nash, Art: Axel Widén