From publisher blurb:
The Grim Dark and Gritty Realism Issue
Noe’s Bodies - A hitching mini-game of hobo necromancy
Charlie Noe, Grand Head Pipe of the National Tourist Union, was elected Hobo King on August 22, 1900, at the Hobo Convention in Britt, Iowa. He’s got big plans for his kingdom, here at the new century’s morning. And you hoboes are part of those plans. You’ve got the hoodoo and conjure you picked up on the road, the lore let slip in early blues and balladry, even the music-magic learning of the Trismos, those highfalutin’ engineerin’ sons-of-bitches. Now King Charlie Noe wants you to use it all, to get him some new soldiers. These new recruits are just laying around in graveyards like a bunch of bums. Time to get these dead gentlemen back on the road.
This mini-game of hobo necromancy hitches a ride on your pre-existing game system. Introduce the hobo magics as NPC lore, or once your PCs are broke and on the run (again) have them get an offer from King Charlie Noe. Or just readjust it for any other necromantic factions in your game. Don’t matter what clothes you already got, Noe’s Bodies can wear ‘em.
Text: Kenneth Hite, Art: Lukas Thelin
The Tree of Life Eternal
The Tree of Life Eternal is a one-off scenario designed for a single 3-4 hour session of fast paced play. It was originally written for EternalCon in Germany, then rewritten for GenCon in the United States, as an introduction to both the RuneQuest 6th Edition rules and Monster Island – a deadly, old school sword & sorcery setting. Pre-generated characters are provided at the end for those for those not wishing to incorporate it in their own campaign.
Text: Pete Nash, Art: Lukas Thelin