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Primary Name
Fudge Factor (Issue 4 - Jan 2002)
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Publication Date
2002-01-01
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4
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from the website

Well, we made it three issues before we missed a deadline. Then Real Life decided to interfere. Brett, our Editor in Chief and the driving force behind getting the previous issues published on time, took some severe blows to his life in December and has temporarily left his duties with the 'zine. The rest of us didn't learn about this until after the deadline, and it took us a couple weeks to clear our own schedules and assess the situation. Despite that, we've put together an issue I think you'll like.

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Editorial: Real Life Strikes Again
Editorial

Editorial.

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From The Workshop
Article

Six magical items suitable for use in any magical Fudge campaign.

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Timeline Based Character Generation
Article

A player-centric method of character generation, based on the game world's timeline.

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Modern Firearms In Fudge
Article

A rules-light system for gunplay in Fudge.

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Aspects, Revisited
Article

Revisiting Aspects (from Issue 1) with some worked examples of how you can use Aspects in your Fudge game. The

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