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From the publisher:

A Decade of Greatness? Go, Fourth!

It was August 2004 when the GURPS Basic Set for GURPS Fourth Edition made its debut. This month's Pyramid -- the PDF magazine for roleplayers -- celebrates the first 10 years of the Fourth Edition. Many of the authors who've brought the Fourth Edition to life are here, revisiting classic supplements with new options and material. This star-studded installment includes:

  • "Destination: Abydos," Basic Set co-author David L. Pulver's look at how you can use GURPS Banestorm: Abydos with GURPS Dungeon Fantasy, GURPS Mass Combat, and GURPS Zombies. Dungeons and zombies and troops -- oh, my!
  • "Ten for Ten," GURPS Line Editor Sean Punch's presentation of 10 rules from his writing that he wishes he could beam to his last-decade self, because they're worthy to be part of the Basic Set!
  • "Gaming in the Ancien Régime," a guide to how William H. Stoddard would use his award-winning GURPS Social Engineering as part of a French swashbuckling campaign.
  • "Into the Wilderness," Matt Riggsby's revision of his best-selling GURPS Dungeon Fantasy Adventure 1: Mirror of the Fire Demon with outdoor-encounter options from GURPS Dungeon Fantasy 16: Wilderness Adventures.
  • "Elemental Xia Champions vs. the Shenguai," Jason "PK" Levine's update of his GURPS Monster Hunters series that adds options from GURPS Thaumatology: Chinese Elemental Powers.
  • "Horde Ninja," Peter V. Dell'Orto's taken on Dungeon Fantasy ninja as monsters . . . including a trait that makes them stronger as the horde gets picked off!
  • "Revisiting High-Tech," a couple of new options of interest to gun-toting heroes, from GURPS High-Tech co-author Hans-Christian Vortisch.

This month's Pyramid also offers a Random Thought Table that goes beyond imagination, plus an Odds and Ends with GURPS City Stats for 1720's Paris and some other secrets. Celebrate the first 10 years of the Fourth Edition with this Pyramid . . . and get ready for years of GURPS gaming goodness to come!

Articles Relationship: Articles
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From the Editor
Editorial
News

It was 10 years ago today (more or less) Fourth Edition taught the gang to play . .

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Pg. 4
Destination: Abydos
Setting

GURPS Banestorm: Abydos, my dark-fantasy setting for GURPS Fourth Edition, describes an island-city of heretics in

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Pg. 14
Ten for Ten
Article

My memories of the development of the GURPS Basic Set, Fourth Edition– that is, of most of 2002-2004 –

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Pg. 19
Gaming in the Ancien RĂ©gime
Article

A large share of roleplaying campaigns are in the fantastic genres, from sword-and-sorcery to outer-space

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Pg. 23
Into the Wilderness
Article

Although GURPS Dungeon Fantasy Adventure 1: Mirror of the Fire Demon is written for the dungeon-fantasy genre,

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Pg. 26
Elemental Xia Champions vs. the Shenguai
Article

GURPS Monster Hunters favors Western mythology, partly because that’s what most GURPS players are

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Pg. 32
Horde Ninja
Article

I’ve written about ninja, monsters, and henchmen for the GURPS Dungeon Fantasy line, but I never really had

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Pg. 34
Revisiting High-Tech
Article

GURPS High-Tech for Fourth Edition was published in 2007

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Pg. 35
Random Thought Table: Beyond Your Imagination
Article

Over on the GURPS forums I made a statement that I feel is good enough to make here: Without rules, your only

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Pg. 37
Odds and Ends
Article

"Paris (1720 A.D.)" and "A Peek Behind the Curtain."

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Publisher: Steve Jackson Games
Year: 2014
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Product Code: 37-2670
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