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Bad Guys Need Great Goodies

A grim determination to make the world a more subjugated place isn't always enough. Whether you're a fantasy monarch, a superspy mastermind, or a Nazi officer, sometimes you need an extra edge . . . something those foolish heroes will never be able to overcome. This month's Pyramid -- the PDF magazine for roleplayers -- looks at resources that villains can use to bring their goals to fruition. This sinister installment includes:

  • "You and What Army?," a collection of tactical fantasy forces for GURPS Mass Combat, written by GURPS Locations: St. George's Cathedral author Michele Armellini. Learn each of these five groups' tactics, their leaders' motivations, and their Mass Combat stats.
  • "How Very Tempting," a GURPS guide to selling your soul for power and profit. Gain an understanding of what souls are worth, what you can get, and what happens when it's time to collect.
  • "Villain's Residence," this month's Eidetic Memory offering from GURPS Psi-Tech author David L. Pulver. Drop this mansion -- along with its blueprints -- into any modern-day setting, and then let the heroes try to break in . . . or out, if need be.
  • "Tigerphobia," a guide to one of the most-feared German tanks in all of World War II. GURPS High-Tech co-author Hans-Christian Vortisch offers GURPS stats for the tank and its armaments, Mass Combat details for a typical German Tiger company, and other secrets.
  • "The Compleat Jumpsuit," a guide to the faceless minions who keep your operations running. Written by Matt Riggsby (of GURPS Fantasy-Tech 1: The Edge of Reality fame), it features seven GURPS templates that cover a popular assortment of modern-day henchmen.
  • "Designer's Notes: GURPS Zombies," Sean Punch's insider look at the ultimate GURPS guide to the restless dead. It provides three new GURPS zombies, a campaign idea, and much more.

This month's Pyramid also includes a Random Thought Table that asks what happens if the heroes end up with this stuff. Whether you're looking to overthrow the nearby fantasy realm with some walking dead or just need a place to relax between super-spy schemes, this issue of Pyramid is a must-have for masterminds everywhere!

Written by Michele Armellini / Sean Punch / Steven Marsh / David L. Pulver / Matt Riggsby / Hans-Christian Vortisch / Christopher R. Rice

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From the Editor
Editorial

This issue is another installment of our “tools of the trade” subtheme, which stretches all the way

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Pg. 4
You and What Army?
Article

No self-respecting arch-villain can make do without an army.

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Pg. 14
How Very Tempting
Article

Selling your soul (or spirit) to another being is a story as old as time.

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Pg. 20
Eidetic Memory: Villain's Residence
Article

This is a “generic” villain’s lair for a modern TL8 setting, though with some reworking, it can

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Pg. 23
Tigerphobia
Article

The Tiger is probably the most famous tank of World War II and is excellently suited for GURPS WWII campaigns

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Pg. 28
The Compleat Jumpsuit
Article

Many super-science and super-powered villains – like Ernst Stavro Blofeld, Lex Luthor, and Dr. Zin –

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Pg. 32
Designer's Notes: GURPS Zombies
Article

Among Steve Jackson Games’ copious writers’ guidelines is a warning that “Designer’s

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Pg. 38
Random Thought Table: It's a Heroic Doomsword Now!
Article

In the original Star Wars – or, if you’re under 40, Star Wars: A New Hope Now Get Off My Lawn

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Pg. 40
About GURPS
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Issue: Pyramid (Volume 3, Issue 67 - May 2014)
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PDF version
Publisher: Steve Jackson Games
Year: 2014
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: SJG37-2667
40 pages
Size: Letter
English
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