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Contents

•Editorial

Overviews

•Role Playing Games by Andrew Rilstone
•Live Role-Playing Games: The Meta Play - By Jay Gooby
•Freeform Games by Andrew Rilstone
•Re-enactment as Interactive Narrative by Nick Middleton
•Solo Gamebooks by Marc Gascoigne
•Improvisation in the Theatre by Michael Cule
•Pyschology and Psychotherapy by Keith Hurley

Recreation

•Where We've been, Where We're going by Greg Porter
•Do the Right Thing by Allen Varney
•Realism vs Playability by James Wallis
•CAR-PGa - by Paul Cardwell, Jr

Analysis

•The Hidden Art by Robin D Laws
•Interactive Fiction and Computers - by Phil Goetz

Reviews

•SLA Industries reviewed by James Wallis
•Casalana City Guidebook review by Andrew Rilstone

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Editorial
Editorial

The editorial discusses the aim of the magazine and the terms \"interactive narrative\",

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Pg. 10
Role-Playing Games. An overview
Article

What is a role-playing game?

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Pg. 16
Live Role-Playing. The meta-play
Article

Describing LRP/ LARP

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Pg. 21
Freeform Games. An overview
Article

Freeform games - a new type of story?

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Pg. 25
Audiences, Actors and Enactment. Re-enactment as interactive narrative
Article

three broad styles of re-enactment

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Pg. 28
Solo Gamebooks. Introductions to interaction
Article

a history of gamebooks

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Pg. 36
Improvisation in the Theatre As Discipline, Tool, and Political Statement
Article

Commedia Dell’Arte, Stanislavski, and Collective Creation

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Pg. 40
Uses of Role-playing Within Psychology and Psychotherapy
Article

therapeutical applications

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Pg. 50
Where We've Been, Where We're Going
Article

\"A preliminary taxonomy for role-playing games\", grouping them in several

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Pg. 59
Do the Right Thing
Article

\"A commentary on morality in role-playing games\"

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Pg. 66
Realism vs Playability? Rules, environments and characterization
Article

Simulation versus storytelling

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Pg. 84
CAR-PGa: The Committee for the Advancement of Role-playing Games
Article

Introduction of this organization

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Pg. 90
The Hidden Art. Slouching towards a critical framework for RPGs
Article

RPGs as an artform without a body of criticism (as opposed to reviewing)

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Pg. 98
Interactive Fiction and Computers
Article

from hypertext fiction to graphic adventures

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Pg. 118
S.L.A. INDUSTRIES
Review
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Pg. 1
Issue: Inter*Action (Issue 1 - 1994)
Nick: 
Issue 1
Publisher: Crashing Bear Books
Year: 1994
Soft Cover
128 pages
Size: 5.50 x 8.00 inches
English
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Issue: Inter*Action (Issue 1 - 1994)
Nick: 
PDF version
Publisher: Magnum Opus Press
Year: 2018
Electronic (PDF, DOC, eBook, HTML, etc.)
134 pages
Size: A5
English
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