Benjamin is a Seattle based (but willing to relocate) freelance concept artist and game developer. He graduated from Savannah College of Art and Design in 2010 with a B.F.A. in illustration and was chosen for an invite only EA Games Tiburon directed projects course. Since graduating he has worked mainly freelance and spent a short time as a broadcast engineer for NicoNico douga, but landed his first contract with a small Russian casual games studio as a concept artist and art generalist (he does everything needed by the 3 teams). Since 2013 he has been creating location, UI, and character concepts for Daily Magic Productions and my work has directly lead to the highest scoring titles in the companies library. In 2 short years he has released 11 Hidden Object titles for Big Fish Games with 5 more on the way in 2016! He also served as the Lead concept artist for a mobile title launching summer 2016.