The year is 2060. Magic is as real as the mean streets of the mega-sprawls. Corporations call the shots while nailing each other through covert operatives in cutthroat competition. Flesh and machines have merged--the street samurai with his smartguns and impossibly fast reflexes, the decker who can plug his own brain into the worldwide computer network, the rigger who links his mind to his vehicle and takes hairpin turns at fantastic speeds. And you're a part of this wired world, where corporate skyscrapers glitter over the dark shadows they cast. You live in those shadows. You're a shadowrunner--a street operative.
You may be human or troll, dwarf or elf. You may throw fireballs, pull out your trusty Uzi or slice through computer security with a program as
elegant and deadly as a stiletto. No matter what, you get the job done. You're a shadowrunner--a professional. You don't just survive in the shadows--you thrive there--for now.
Shadowrun, Third Edition is a complete rulebook for gamemasters and players. It contains all the rules needed to create characters and ongoing adventures set in the popular Shadowrun universe. Shadowrun, Third Edition updates, revises, expands and clarifies rules from previous Shadowrun rulebooks. It is compatible with previous versions of Shadowrun and with previously published Shadowrun source material.
I made these for an up and coming campaign of Shadowrun Third Edition. Includes:
-Third Edition Character Sheet
-Ranged Weapon Sheet with ammo count (and space for a picture)
-Spare Ammo Sheet (2up)
-Melee Weapons Sheet (with space for pictures)
-Vehicle Sheet (2up)
-Remote Control Deck and Network Sheet
-Condition Monitors (player characters, 2up)
-Carry and Stash Sheet
-GM Non Player Character Sheet
-GM Condition Monitor Sheet (encounter sheet)
-GM Matrix Host Sheet
-GM Story Overview Prep Sheet
-GM Story Scene By Scene Prep Sheet
-GM Contact Sheet (2up)
-Contact Cards (with space for a pic - pays to keep your rolodex up to date, omae)
Also includes the Heat and Profile house rules and Party Record Sheet (which can be...
A party record sheet (4 players) that I created for my upcoming Shadowrun campaign. I needed a way to record events that go on behind the scenes and also the level of unwanted attention that careless Runners could attract. Intended for third edition (though could be used for other editions) this is inspired by the party record sheet for Dark Heresy second edition. Includes an events diary (print multiple) to help GM's keep track of actions that occur in the background, a player briefing to enhance player paranoia, and a page of loose guidelines for the GM. Shadowrun font downloaded from Wordman's Shadowrun Page.