From the Game's Introduction:
Witless Minion is a role-playing game covering the daily lives and travails of the low-level mooks, agents, numberless hordes, administrative staff, and minions of Mad Scientists, Criminal Masterminds, and Supervillains. In this role players desperately try to pull off capers, avoid the bad gtraces of their superiors, stock away cash, escape capture, and negotiate for a better dental plan.
Witless Minion is a low-detail, high-trust game system. The rules are fairly abstract and assume a group familiar with role-playing games. It is a more narrative-driven game but GMs with a desire for greater crunch can easily expand on the rules presented here. Each player assumes the role of a minion, selects an archetype and picks their own talents and flaws. Depending on the campaign frame, players may be trying to climb the hierarchy in a single organization or move between a number of masters.
Players will need a bunch of d10s, the usual pen and paper, plus a number of tokens or coins to represent drama points.