5AE, or Fifth Alternate Edition, is a TTRPG using an evolution of the rules set out in 5E, altering and accommodating for an alternate reality. This is the first book in a series, adding new features, all-new races, new combat systems, and magic. It is made to turn your 5E game into something familiar but all together fresher and different.
In a grand symphony of destruction that altered the world you knew, magic was lost; the immortals, angels, and gods were erased. The Races you once knew were wiped out. 25,000 years after these events, set against a dull red-giant star on the flying islands of Owre above the Dark Continent on the world of Telluric, species resembling familiar creatures to that of Humans, Dwarfs, and Giants walk this strange but rich land. Split by different warring factions, the strongest of these are the Dawner and Sylvan: technologically advanced super-beings that live in vast Neo-Tokyo cites built on the bones of their ancestors.
The Terrene and Tavros cultures live for war. They seek it. They love it; They are frequently warring with one another and the Dawner. These tribes live in simple, male-dominated cultures on the hotter parts of Owre: to the south in Loso and scattered around the Republic. The Wenamin, Bronte, and Gigan cultures seek peace and the betterment of their environment. Finally, the Homullus and Hollow are cursed creatures, bound by technology and an immortal existence.
It is the year 134 CE. In the past few generations, the creatures of Telluric have a sense of an unknown power; this is the spark of Source Magic.