From publisher blurb:
As our climate became radicalized, it resulted in more than just heavy weather—earthquakes, tornadoes, rising sea water, and the changes in rainfall, to name a few. This shift resulted in destabilized governments and banks, and the halting of technological progress on a massive scale (typically seen in the genre). The Internet was destroyed, causing huge amounts of data loss. The landscape was altered irrevocably and continues to be reshaped by nature, creating a future where technological progress was stymied. The only progression seen is to acclimate humanity to a new way of surviving.
In Shelter 1, a massive facility created for climate refugees, corporations and the superrich have slowly been changing the shelter into a megacity that serves their purposes.
You play a character who has had enough of the status quo in Shelter 1. What they do to change the norm is up to you and your crew. Will you fly beyond the shelter’s safety, dropping from airships to salvage valuables, or be mercenaries who destabilize the corporations by assassinating the emerging players in Shelter 1? Play to take control back because you want it, or to wrest control away from the corporations before history repeats itself.
In Hack The Planet you'll create a character that wants to see change happen. You’ll choose a playbook, containing a loose character archetype, that walks you through deciding what they look like, their background and heritage, and what they are focused on doing in the fiction.