Description Edit | History

EVENT is a minimalistic, story-driven tabletop RPG system with the ambitious goal of combining simplicity, efficiency and speed to offer gamemasters and players a unique and engaging gaming experience. The ruleset is based upon three distinctive design goals ("the 3S"):

  • Simple, as something that could be played with children who couldn't withstand complex systems (yet!).
  • Smart, i.e. which could be easily translated in any language.
  • Swift, as being playable within a single evening.

These are EVENT's most distinctive features:

  • A narrative premise (the event) that will motivate the players to act as a group, providing their characters a common goal.
  • A brand-new character creation system (the Three Questions) that will allow players and gamemasters to build PCs and NPCs in few minutes using a narrative-based approach.
  • Solid action's and interaction's outcome ruleset that can be used by the players to partially take control of the story, thus becoming the gamemaster for a short while to conceive and narrate what happens.
  • Innovative contest resolution mechanics (aka showdowns) that will force players to choose between winning a contest or narrating its outcome (or try to do both things), similar to those featured in most auction-based Board Games.

The game comes with two editions:

  • the Creative Commons Edition, released under CC BY-NC-SA 4.0 license and therefore freely available for download in PDF format in various languages (English | Italian).
  • the Kickstarter Edition, which is currently undergoing a crowfunding campaign on Kickstarter and will be most likely published in digital and paperback format around January 2019.
More Information Edit | History

EVENT is a game system designed to collectively manage the actions and interactions of a variable number of characters played by players and / or the gamemaster from a given event. The combination of these factors will lead to the natural definition of a story within the context of reference, which is called the setting.

The manual contains the main rules that allow you to start playing. None of these should be intended as mandatory or mandatory and each one of them can be modified or reviewed by mutual agreement between master and players: it is however advisable to play at least one or two games (which we’ll call sessions from now on) with the standard rules in order to fully understand the basic game mechanics.

At the end of (almost) each paragraph the reader will find a grey text box containing a concrete example (actual play) of the rule explained above.

The following things are required to play EVENT: a group of friends, a handful of 6-sided dice, some paper sheets and at least one pencil. One of the players, known as the gamemaster, will take care of the core elements of the story, while the others, the players, will play the role of a single character apiece.

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