After roleplaying in countless fantasy worlds based on European/Celtic models, a world that does not rely on these overused backgrounds is a refreshing change of pace. Tékumel, a setting drawing heavily from Middle Eastern, Chinese, Indian, and Mesoamerican cultures, fits the bill perfectly. Tékumel is a place with the politics and intrigue of the Roman Empire, the religions of ancient India and pre-Columbian Mesoamerica, the magic of the Arabian Nights, the monsters and demons of the Cthulhu mythos, plus ancient ruins containing the technology of a good space opera thrown in just to keep things interesting.
Heroic Age of Tékumel was inspired by Empire of the Petal Throne and the basic version of the first roleplaying game. Heroic Age has a simple skill system, where the classes have access to different groups of skills. It uses percentile dice for character generation, though 3d6 can easily be substituted, and a d20 die is used for combat and skill resolution. Heroic Age is compatible with other games from the early years, as well as other OSR games, such as Labyrinth Lord and Swords and Wizardry, and can use the same adventures and monsters.
The goals of Heroic Age of Tékumel are to create a game that (1) is understandable to someone who has played EPT or D&D, (2) is easy to create characters for, and (3) is easy to run.