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Dunarion is a self-published German fantasy RPG. The background story sets the game on Earth that had been almost destroyed by aliens, but this has almost no influence on the style of the game as somehow magic, fantasy races and monsters have appeared over several millennia and technology is back to a medieval level.

Character creation

Character creation starts with selecting a race and an occupation. Dunarion characters have 13 attributes. Their values are determined by the chosen race. To customize a character, the values may be raised by lowering other values.

In addition to a character's bodily and mental attributes, there are also 18 merits like courage, honor, sense of justice, humor, etc. These are mainly used for role-playing purposes, and a player may freely set the values of those merits.

The next values to be determined are the six senses (the five basic senses like smell, taste, etc., and instinct). They are determined randomly using a base value and several d10 based on the character's race and the selected occupation.

The occupation also sets the points that may be distributed between the weapon skills. Other skills are also bought with points, but those depend on an attribute.

The outcome of actions is determined by a d100 roll that has to yield a result less or equal a given skill value. There is a table to find out about the quality of the roll. A player needs to reference the skill value and the roll result on the quality table to find out if the success or failure is critical or severe. Lower skill values have a smaller chance for critical successes and a higher chance for critical failures than better values.

Character attributes are not expressed in percentage values. The range is at about 1-25. If one has to make an attribute check, the GM has to set a difficulty value, or uses an opponents attribute value in a contested check. Those values are referenced on a table to determine the percentage value that is used for the check on a d100.

Combat

Before combat starts, each player calculates the current attack and defense bonus from his character's attributes and uses them to modify the weapon's attack and defense values. Each weapon also has a hit duration in seconds that is modified by encumbrance and wounds.

Combat is played out second per second. Every character may spend 2 action points per second. An attack for example costs 1 action point per hand. So you could start attacking with a light and a heavy weapon in the same second, spending both action points. The light weapon may take only one second for the attack, the heavy weapon may take 3 seconds. Defensive actions also need action points, so a character has to balance offense and defense.

A character in Dunarion has 10 hit locations. Each hit location has its own number of life points, and five different armor values against different sorts of attacks. When a hit is scored, armor lowers the life points subtracted from the hit location.

Magic system

Dunarion knows two types of magic: combat magic and high magic. Combat magic may be learned by all characters, high magic is restricted to certain occupations.

Combat magic uses spells that are essentially learned like skills. High magic lets the caster invent his own spells. The difficulty of the spell is calculated using tables that list the possible spell effects.

Each kind of magic usage results in fatigue. Fatigue makes casting subsequent spells harder.

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