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RPG: Runners: Post-Apocalyptic Parkour
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Runners: Post-Apocalyptic Parkour
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(publisher blurb)

Something bad happened.

We’re not sure what. We just know that there are monsters everywhere, that they’ve taken over the world and that we’re an endangered species. Nobody alive now remembers the time before the monsters, though there are still records of it all over the place.

They infest the cities; the streets are teeming with creatures out of nightmare, hiding just below the fog that permeates everything out there. The rooftops and the sewers are the safest places, but even those are starting to get dangerous.
The countryside is worse. See, in the cities at least we have places to hide, buildings and sewers we can barricade ourselves into to keep the monsters out. Out in the country, in the suburbs, you’re exposed. You can barricade yourself for a little while, but what if you have to get somewhere? What if you need supplies, or need to get a message to someone who isn’t in the same building? No, the cities – as dangerous as they are – are the safest places on Earth.

Speaking of supplies and messages, that’s where we come in. We’re Runners. We’ve trained all our lives to be the ones who go out there, who outrun and outwit the monsters, who get the stu we need and deliver messages to and from other enclaves. Without us, the whole thing falls apart. Without us, everybody dies.

Runners is a game about parkour, action, and monsters. You play couriers in a post-apocalyptic setting where monsters are everywhere.

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