Der Menhir (The Menhir) is a German small-press fantasy RPG. It has no specific setting.
Attribute values of new characters are generated randomly. Skill values are initially derived from the attribute values but are then raised (or lowered) independently. The player can choose a race and an occupation, but those don't affect his stats.
Attribute or skill checks are made by rolling a d20 or 3d6 and trying to get a result lower or equal than the given value. For attacks, each character has an offensive value that translates into the number of d6 rolled in the attack. The defender rolls 3d6 against his defensive value to parry/dodge the attack. Weapon damage is deducted from life points.
Characters capable of magic have a fixed number of spells available per day. Every spell cast increases a characters karma points and costs life points. When a certain karma level has been reached, the game master rolls d100 whenever the character has to check a skill or attribute to perform an important task. If the result is lower than the karma level, the check fails automatically, and the karma pool is reduced by a point. A very high karma level and a very low roll may result in the caster becoming cursed.