From Kevin Davies' website:
"I wanted to permit the Characters to be created and develop like 'real' people - building on a unique initial combination of Attributes, then acquiring new skills and capabilities as they discover and practice them. If you practice specific things you get better at them - practically anything is possible. Game balance is shifted to the players themselves - they can create Characters with significant capabilities in only a few things, or with numerous skills but little expertise in any.
The first version of my RPG, Weapons & Wonder (multigenre rules with a future-fantasy setting), was completed in 1981."