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From the original public announcement:

Snowball is a variant rules system based on 'The Pool' and 'The Questing Beast,' as well as other variants on the same.

Snowball was created to roughly mimic and emulate the style of story-creation seen in the movie "Memento," starting with the last scene and moving back towards the first in discrete intervals. However, there's no reason that Snowball couldn't be modified for any other construction, including forward-moving stories, and stories whose scenes are entirely out of order….the basic Snowball construction assumes the ending scene first, with everything else following after.

Like its progenitor games, Snowball is a role-playing game system geared towards narrative collaboration between a GM and one or more players. Characters in Snowball are not defined by a list of carefully balanced attributes that match up to some objective standard. Instead, they are defined with a series of traits whose only rating is, effectively, how important such traits are to the story.

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RPG Item: The No Press RPG Anthology
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Year Published 2004
RPG Item: Snowball
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0 Loyalty (Snowball RPG adventure)
I wrote this for my first experience with Snowball. (I had promised a friend that they could run Roundstone, the only prewritten adventure in English on Snowball's web site.) The players loved it and encouraged me to submit it, which I hadn't planned on doing. I also played around with creating an actual soundtrack for the adventure. This worked perfectly using the royalty-free music at incompetech.com. My play list is included. First line of the adventure: "There you stand, blood of the King and his soldiers all over you and your weapons. The hush over the castle hall seems to lie like a blanket over the whole castle. This was loyalty?" ...after that things got more insane. Players loved every minute. Time to play should be about 2 hours. We had a Catastrophe that the players...
English
2012-05-12
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