Explore the world of Gulliver’s Travels! As well as Lilliputians and giants there is a flying island, savants rapt in trances, professors trying to extract sunlight from cucumbers, sorcerers, ghosts, cursed immortals, strange customs, talking horses, and continents awaiting exploration.
Gulliver’s Trading Company is a roleplaying game of exploration of strange lands in the 18th century. It is based on the classic satirical novel Gulliver’s Travels.
This game, Gulliver’s Trading Company is an unwritten sequel to Gulliver’s Travels. Gulliver’s son organises trading expeditions to the remote countries described in his father’s book. You will determine what happens in this sequel by playing the game. Material in this book has been carefully written to help you create a campaign true to the world of the novel. All the rules needed to play the game are within this book.