B4 The Lost City Character Sheet Geeklist
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Welcome to the PC Geeklist for B4 The Lost City, a Basic D&D play-by-forum game, using the Labyrinth Lord ruleset.

Here are some important links for this adventure:

You can do your rolls for your character in the OOC thread:
[OOC] D&D B4 The Lost City

And here is the IC thread for the adventure:
[IC] D&D B4 The Lost City

In case your character meets an untimely end, there is this list:
The Lost City Character Memorial

When you have completed PC Generation, please enter all appropriate information as a new geeklist item.
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1. RPG Item: GR4: Treasure Chest [Average Rating:6.75 Overall Rank:6122]
C P
United States
New Jersey
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352 cp
69 sp
43 ep
782 gp
0 pp

1 blue quartz (~10 gp each)
2 irregular freshwater pearls (~25 gp each)
1 moonstone (~50 gp each)
1 flawless peridot (~75 gp each)
4 red garnets (~100 gp each)
Topaz (~500 gp)
Emerald (~1,000 gp)
Jeweled necklace (~1,500 gp)
Jeweled bracelet (~600 gp)
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2. RPG Item: Classes of Kor'Onus: The Revised Fighter [Average Rating:0.00 Unranked]
Lance
United States
Moorhead
Minnesota
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The Dread Pirate Caleb!! (age 2)
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Name: Bram the Traveled
Class: Fighter
Age: 29
Height: 6'2"
Weight: 190 lbs

Level: 3
Hit Points: 21
Alignment: Lawful
Experience: 0

STR: 14 (+1 to hit damage)
INT: 12 (nothing special)
WIS: 8 (-1 to save magic)
DEX: 12 (nothing special)
CON: 8 (-1 to hit point)
CHA: 9 (nothing special)

AC: 1

Saves:
Breath Attacks: 15
Poison/Death: 12
Petrify/Paralysis: 14
Wands: 13
Spells or Spell-Like Devices: 16


Equipment:
Longsword
Shield
Plate mail +1
Blue cloak
Helmet
Mask of Gorm



Backstory:
Bram has traveled as a guard in so many wagon trains, he has forgotten where his home is...

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3. RPG Item: Big Dumb Heroes [Average Rating:0.00 Unranked]
Mavis
England
A Fine City
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Name: Bill
Race: Human
Class: Fighter
Age: 19
Height: 5'8"
Weight: 90st 3lbs

Level: 2
Hit Points: 5+7+1 = 13
Alignment: Neutral
Experience: 8125

STR: 12
INT: 7 (Partial writing ability)
WIS: 7 (-1 Saving throw modifier to magical effects)
DEX: 11
CON: 8 (-1 HP per die)
CHA: 10

AC: 4

Saves:
Paralysis/Poison/Death:12
Petrification/Polymorph: 14
Rod/Staff/Wand: 13
Breath Weapon: 15
Spell: 16

Special Abilities:
Weapon proficiency: All
Armor proficiency: All

Equipment:
Banded Mail, 85gp, 35lbs
Polearm (1d10), 7gp, 15lbs
Shortsword, 7gp, 2lbs
Silver Dagger x2
Backpack, 2gp, 2lbs
Lantern, 9gp, 3lbs
2 Flasks of Oil, 2sp, 2lbs
Large Sack, 2sp, 0.5lbs
Flint and Steel, 2gp
Bedroll, 1sp, 5lbs
Waterskin (full of water), 1gp, 4lbs
1 Days Rations
Shovel, 2gp, 8lbs
Sky Rocket
Roman Candles x2
Rabbit Mask

Money
1gp

Encumberance
79.5lbs

Backstory:

Bill is not the brightest. After being surgically seperated from his twin brother Dill the magics involved left him with a weak constitution and thus a susceptibilty to all forms of illness. As such he is constantly coughing, wheezing and sniffling.
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4. RPG Item: Twin Crowns: Age of Exploration Fantasy [Average Rating:6.50 Unranked]
Abraham Gray
United States
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Name: Dill
Race: Human
Class: Thief
Age: 19
Height: 5'8"
Weight: 9 stone

Level: 3
Hit Points: 3 + 2 = 5 + 1 = 6
Alignment: Neutral
Experience: 4783

STR: 10
INT: 7 - partial writing ability
WIS: 10
DEX: 13 -1 AC, +1 MISSILE, +5% thief experience
CON: 10
CHA: 12 (4 retainers, Morale 7)

AC: 7 (leather and DEX bonus)

Saves:
Poison/Death: 12
Petrification/Paralyze: 13
Wands : 15
Breath Attacks: 16
Spells/Spell-like Devices: 14

Special Abilities:
Backstab +4/x2
Weapon proficiency: All 1 handed melee
Armor proficiency: Leather

Thief skills:

Pick Locks - 27
Find and remove traps - 20
Pick pockets - 30
Move silently - 30
Climb walls - 89
Hide in shadows - 20
Hear noise - 1-3



Equipment:
The King's Longsword (+2) -- 1d8 + 2
sling -- 1d4 damage
bullets 20 19 18
silver dagger -- 1d4 damage
throwing hammer -- 1d4 damage
Grindak's Crossbow -- 1d6 damage
regular quarrls x 9
silver quarrels x 10 *purchased 17/may/2015
Leather armor -- AC8 {being worn}

dark hooded cloak {being worn} *purchased 17/may/2015
blanket
waterskin - filled from fountain in the temple
Althorn's Waterskins x 2
sack large
flint and steel
thieves tools
lantern
Oil - 7 pints
Silk Rope 50'
devil mask - 1
wax candle ear plugs with cloth strip
grappling hook
spikes x 8
firecrackers x 1
8 trail rations
Holy Water x 1


Added CP's treasure divvy 20/MAY/2015
* 6+ 5 + 15 = 26

Waterskin (1gp)

Money:
43 cp+118=161
13 sp+23 = 36 - 26 = 10
7 ep+15 = 22
113gp+261=374 - 25 = 349 - 12 = 337

18 red Garnets (est. 100gp each)
Emerald (~1,000 gp)
3 red garnets (~100 gp each)
1 moonstone (~50 gp)



Default Actions:

Hear Noise 1-3
Find Traps/Remove Traps 20%
Pick Lock 27%
Protect Bill


Backstory:

Dill was born a conjoined twin of his brother Bill. At that time, their parents found some magical surgeons and clerics to perform the surgery to separate the two. The surgery was mostly successful, except that Dill, formerly a bookish sort, found himself unable to read and write like he used to.
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  • 545196. Purplebroccoli
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5. Board Game: Deck of Thieves [Average Rating:5.93 Overall Rank:11989]
Bifford "Bring back Ernie" (Sam)
England
Melksham
Wiltshire
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Yolanda the Maiden Warrior

STR: 17
INT: 5
WIS: 14
DEX: 16
CON: 13
CHR: 5

STR: Mod: +2 (to hit, damage, forcing doors)
INT: 0 additional language, can't read or write.
WIS: Saving Throw Mod +1
DEX: Armour Class Modifier -2; Missile Attack Mod +2;
CON: Hit point mod per dice +1
CHR: Reaction Adjustment +1; Retainers 2; Retainer Morale 5

Experience adjustment +10%

Hit Dice Improvement roll: 1d8 +1 per dice

Hit Dice : 20

Level: 3 Fighter


Current XP: ?
XP to 4th level: 5,001 (?)


Saving Throws:
Level 1-4:
Breath: ?
Poison or Death: ?
Petrify or Paralyze: ?
Wands: ?
Spells: ?

Neutral Alignment.


Equipment:

Backpack. 2gp. 2lb.
Bedroll. 1sp. 5lb.
Blanket, winter. 5sp. 3lb.
Candles. 10cp.
Flint and Steel. 2gp.
Holy Symbol, silver. 25gp. 1lb.
Rations, trail, 2 days. 1gp. 2lb.
Waterskin. 1gp. 4lb.

Armour:

Splint Mail. 75gp. AC 4. 45lb.

AC 4 - 2 = AC2

Weapons:

Sword, Long. 10gp. 1d8. 4lb.
Flail. 3gp. 1d6. 5lb.
Dagger. 3gp. 1d4. 1lb.


Other:

Coin: 7 gp 3 sp 0cp


Talking colour is Brown
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6. RPG Item: HHQ4: Cleric's Challenge [Average Rating:7.12 Overall Rank:4504]
Heath Row
United States
Culver City
CA
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Loyal Yenneiros Chorster Hopebringer
Class: Cleric
Age: 27
Height: 5’ 10"
Weight: 168 lbs.

Level: 2
HP: 9 (Maximum: 9)

1st level: 6 max.
2nd level: Hid die for level 2 1d6 = (3) = 3

Alignment: Neutral
Experience: 1,565 xp
XP for next level: 3,125 xp

[/BGCOLOR]Abilities
STR: 3d6 = (6 + 5 + 3) = 14 = 14: +1 to hit, damage, forcing doors
INT: 3d6 = (2 + 5 + 4) = 11 = 11: Able to read and write
WIS: 3d6 = (6 + 5 + 3) = 14 = 14: +1 saving throw modifier to all magic effects
DEX: 3d6 = (3 + 2 + 1) = 6 = 6: +1 AC | -1 missile attacks | -1 initiative
CON: 3d6 = (1 + 4 + 4) = 9 = 9: --
CHR: 3d6 = (2 + 5 + 1) = 8 = 8: +1 reaction | 3 retainers | retainer morale 6

AC: 5

THAC0: 19 - 1 = 18

Saving Throws
Breath Attacks: 16
Poison or Death: 11
Petrify or Paralyze: 14
Wands: 12
Spells or Spell-Like Devices: 15

Spells
First Level:
* Cure Light Wounds: Touch | 1d6+1 hp | Cures paralysis
* Detect Magic: 60' | 2 Turns | Enchanted objects and creatures

Special Abilities
* Turning Undead
** 1 HD: 5
** 2 HD: 7
** 3 HD: 9
** 4 HD: 11

Languages: Common, Neutral

Equipment
* Chain mail armor: 70gp | 5 AC | 30 lbs.
* Shield: 10gp | -1 AC | 10 lbs.
* War hammer: 7gp | 1d6 | 5 lbs.
* Two light hammers: 2gp | 1d4 | 4 lbs.
* Sling: 2gp
* 16 17 18 19 20 Sling bullets: 1d4 | 10 lbs.

* Backpack: 2gp | 2 lbs.
* Bedroll: 1sp | 5 lbs.
* Flint and steel: 2gp
* Holy symbol, wooden: 1gp
* Multicolored patchwork robe
* Silver mask of the face of Usamigaras
* Rations, trail (7 days): 35sp | 7 lbs.
* Small sack: 1sp | 1/2 lb.
* Waterskin: 1gp | 4 lbs.

Money: 3d8*10 = (6 + 7 + 6) * 10 = 190 = 190gp - 91gp (weapons and armor) = 99gp
- 6gp - 37sp (adventurer's gear) = 89gp, 3sp

Encumbrance: 77 1/2 lbs.

Movement
Turn movement: 60'
Encounter movement: 20' per round
Running movement: 60' per round

Back Story: Yenneiros is a citizen of Cynidicea and a member of the the Magi of Usamigaras. That faction worships Usamigaras, the god of healing, messengers, and travelers. Primarily neutral magic-users, they wear silver masks of the face of Usamigaras, the smiling child. Usamigaras is worshipped on certain days when the heavenly stars and planets are in the right patterns. The Magi record the positions of the stars and planets so that they will know when their holy days are.

His right palm is marked with small silver lines in the shape of a five-pointed star, and he wears clothing of all different hues, many items patched and mended with differently colored cloth. He also wears a rainbow-patchwork robe. Yenneiros prefers other clerics, thieves, elves, and magic-users, and might be less receptive to fighters, dwarves, and halflings.

Default Actions:
Down time: Prays and considers the mind of the child Usamigaras. Where would Usamigaras find wonder?

Encounters: Yenneiros will not assume hostility until it is shown, but will be wary and remain at a safe distance. He'd rather not fight if he doesn't have to. And if he has to, he will. He does not respond angrily or with hostility toward members of other factions by default. Others get the sense that he finds them curiosities -- until they prove themselves bothersome or dangerous. He will not impinge on anyone's freedom, nor let them impinge on his.

Combat: If not within melee range, default weapon will be his sling; if within melee range, default weapon will be his war hammer.

You may also roll attacks for me. 1d20+1 for war hammer, and 1d20-1 for sling if within 70' (1d20-2 up to 140'). Damage is 1d6 and 1d4 respectively (+1 strength modifier to war hammer damage, but not sling).

General: Otherwise, he'll default to alignment-appropriate behavior per "Choosing Alignment" in LL and p. B11 in the Moldvay Basic Rulebook.

Upon death: Loot his body.

Party Default Marching Order (Revised 10/21/14)
* Boldukr -- AC 4
* Traveled Bram -- AC 1
* Bill -- AC 4
* Rolando Snubtoes -- AC 5
* Garalas -- AC 5
* Yenneiros -- AC 5
* Dill -- AC 7
* Grindak -- AC 7
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  • 575451. h3athrow
  • 4d6l =
  • (5 + 3 + 3 + 3) =
  • 11
  • Mon Jul 28, 2014 10:48 pm
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  • 575452. h3athrow
  • 4d6l =
  • (5 + 5 + 4 + 3) =
  • 14
  • Mon Jul 28, 2014 10:48 pm
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  • 575453. h3athrow
  • 4d6l =
  • (3 + 6 + 2 + 5) =
  • 14
  • Mon Jul 28, 2014 10:48 pm
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  • 575454. h3athrow
  • 4d6l =
  • (2 + 2 + 1 + 4) =
  • 8
  • Mon Jul 28, 2014 10:48 pm
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  • 575455. h3athrow
  • 4d6l =
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  • 12
  • Mon Jul 28, 2014 10:48 pm
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  • 575456. h3athrow
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  • 11
  • Mon Jul 28, 2014 10:48 pm
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  • 575457. h3athrow
  • 3d8*10 =
  • (6 + 7 + 6) * 10 =
  • 190
  • Mon Jul 28, 2014 11:02 pm
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  • 575776. h3athrow
  • 3d6 =
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  • 14
  • Tue Jul 29, 2014 5:17 pm
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  • 575777. h3athrow
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  • 11
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  • 575778. h3athrow
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  • 575779. h3athrow
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  • 6
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  • 575780. h3athrow
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  • 9
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  • 575781. h3athrow
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  • 8
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  • 610104. h3athrow
  • 1d6 =
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  • 3
  • Hid die for level 2
  • Wed Oct 15, 2014 7:05 pm
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7. RPG Item: Advanced Race Codex: Halflings [Average Rating:0.00 Unranked]
Michael Cathro
United States
Evansville
Indiana
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Rolando Snubtoes

STR 3d6 = 16
INT 3d6 = 9
WIS 3d6 = 8
DEX 3d6 = 12
CON 3d6 = 14
CHR 3d6 = 10

Level 2
HP 9
AC 5 (4 in melee w/shield)

XP 2035

Mace 1d6 (+1 to hit/+1 to dam)
Sword, short 1d6 (+1 to hit/+1 to dam)
Sling
Bullets, sling (20) 1d4 (+1 to hit/+1 to dam)
Chain mail
Shield
Backpack
Bedroll
Flint and steel
Oil (1-pint flask)
Rations, trail (x7)
Sack, large
Sack, small
Torches (8)
Waterskin/Wineskin
Wine (2 pints)

GP – 5
SP – 7

After stumbling into the pyramid during a sand storm, Rolando was able to make his way safely to Cynidicea by following a group of mages through the winding tunnels of the pyramid. He faced some creatures along the way but managed to either defeat them or escape being food. Rolo, as his friends call him, does not fear a fight but isn't opposed to avoiding them if possible.

He has spent the time in Cynidicea resupplying and hoping to meet up with a group who can provide a little safety in numbers.
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8. RPG Item: The Quintessential Dwarf [Average Rating:5.25 Unranked]
C P
United States
New Jersey
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Name: Boldukr Mineshadow
Race/Class: Dwarf
Age: 155
Height: 4' 1"
Weight: 135 lb

Level: 3
Max Hit Points: 10
Alignment: Neutral
Experience: 4911


STR: 16 (To Hit +2, XP Adj +10%)
INT: 12 (0 additional languages; can read & write)
WIS: 13 (Saving Throw Mod for Magic +1)
DEX: 7 (AC Mod +1, Missle Attack mod: -1)
CON: 12 (HP Mod 0)
CHA: 7 (Reaction Adj +1, Retainers 3, Morale 6)

AC: 4 (banded mail 4, shield -1, DEX +1)

Saves (+1 to magic attacks from WIS)
Poison/Death: 8
Petrify/Paralysis: 10
Wand: 9
Breath Weapon: 13
Spell: 12

Special Abilities:
See in dark 60 ft with infravision
2 in 6 chance to detect traps, false walls, hidden construction, sloped passages (succeeds on 1-2 of d6)

Equipment:
Banded mail: AC4
Shield: AC-1
King Alexander's Sword: 1d8+2
Long Sword: 1d8
Hand Axe: 1d6
6 Daggers: 1d4
Silver Dagger: 1d4
Shortbow:
Quiver of 18 arrows: 1d6

Flint and Steel
1 days Trail Rations
Hemp Rope
8 Torches
Lantern
2 flasks full of oil
2 empty flasks
Waterskin filled w/water
Crowbar
Backpack
Bedroll
10 Candles
Small Steel Mirror
Large Sack

Money: 12 GP, 3 SP

Backstory:
Boldukr's father Makas was tricked into a duel and killed by a Miner Guildmaster Ovdak. Boldukr's family was sent into exile, where his mother threw herself into keeping her family of 4 boys clothed and fed. However her grief overcame her and she joined her husband in death two years later.

Aradiana Siltentall, a Gnome bounty hunter, then trained Boldukr in combat and investigation. Many of the jobs Boldukr did for Aradiana were untasteful for him, but he stayed to gain more combat and investigation experience

Eventually Boldukr struck out on his own as a mercenary to gain the resources needed to investigate Ovdak. While serving many paymasters these last 20 years, he always remembers his goal in life is to redeem his father's place in the Miner's Guild and kill Ovdak.
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