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Legacy of Dragonholt
Book 1: Highway Holocaust
Alas Vegas
Kids on Bikes
Carcosa
Genesys Core Rulebook
Warhammer Fantasy Roleplay Core Set
Blue Rose (2nd Edition)
Traveller Boxed Set
Elven Lords
Scarlet Heroes
Player's Handbook (D&D 5e)
The End of the World: Revolt of the Machines
The Armitage Files
Rise of the Runelords Anniversary Edition
Horror Companion Explorer's Edition
Dungeon Crawl Classics Role Playing Game
Star Wars: Edge of the Empire Beginner Game
Horror on the Orient Express (2nd Edition)
Woodland Warriors Complete
Arcana Rising
Cepheus Engine System Reference Document
Tales from the Loop
Adventures in the Human Sphere
Myranische Formeln
H1: Keep on the Shadowfell
Deities & Demigods
Thieves' World
Dungeons & Dragons Set 1: Basic Rules
Dungeons & Dragons Set 2: Expert Rules
Mythic Game Master Emulator
GAZ2: The Emirates of Ylaruam
GAZ1: The Grand Duchy of Karameikos
Dungeons & Dragons Set 5: Immortals Rules
The Dresden Files Roleplaying Game, Volume 1: Your Story
Dungeons & Dragons Starter Set
Chronicles of Arax: Solo Adventure Game
Stars Without Number: Core Edition
Dungeons: A Solo Adventure Game
Star Wars: Edge of the Empire Core Rulebook
Forgive Us
Dungeons & Dragons Starter Set
Spellbook Cards: Arcane
Spellbook Cards: Cleric
Alone Against the Flames
Blades in the Dark
Curse of Strahd
Star Trek Adventures Core Book
Albino Peacock
King Arthur Pendragon (Edition 5.2)

RPG Mechanics

Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Percentile)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice (Specialized)
Dice (Various)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
LARP (Live-Action-Role-Playing)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Physical Object
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)

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