The Hotness
Games|People|Company
Legacy of Dragonholt
Tomb of Annihilation
Dread
The Streets of Marienburg
Tales from the Loop
Starfinder Core Rulebook
Eternal Lies
Player's Handbook (D&D 5e)
Planet Mercenary
Player's Handbook (AD&D 2e)
More Adventures in Arkham Country
Vornheim: The Complete City Kit
Teenage Mutant Ninja Turtles & Other Strangeness
Dungeon Crawl Classics Role Playing Game
Golden Sky Stories: Heart-Warming Role-Playing
Dungeon Master's Guide (D&D 5e)
Blades in the Dark
Maze of the Blue Medusa
Star Trek Adventures Core Book
The Forbidden Caverns of Archaia
Borg Cube Collector's Edition Box
James Bond 007
Polaris: Chivalric Tragedy at Utmost North
AM1: Amazing System Guide
Mythic
AM3: Bughunters
The Great Pendragon Campaign
Heroes of Battle
A Spy in Isengard
Twilight Imperium: The Role-Playing Game
Dungeons & Dragons Starter Set
Superbabes: The Femforce Role-Playing Game
All the Damn Time
Advanced Dungeons & Dragons 2nd Edition Preview
Tome of Adventure Design
The Yellow Submarine
Demonspore: The Secret of the Shrooms
Monster Manual (D&D 5e)
Adventures in Middle-earth Player's Guide
Wilderland Adventures
Bree
White Star: Galaxy Edition
Forbidden Lands Core Book
Forbidden Lands Campaign
Raven's Purge
Players Handbook (AD&D 1e)
Unearthed Arcana
The World of Greyhawk
The Burning Wheel Fantasy Roleplaying System (Revised)
Dogs in the Vineyard

RPG Mechanics

Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Percentile)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice (Specialized)
Dice (Various)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
LARP (Live-Action-Role-Playing)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Physical Object
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)

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