The Hotness
Games|People|Company
Legacy of Dragonholt
The Fantasy Trip: Legacy Edition
Beyond Bightwater
Fiendish Codex II: Tyrants of the Nine Hells
GURPS New Sun
Microscope
Dungeon World Roleplaying Game
Ironsworn
Dark Streets & Darker Secrets
Star Wars Roleplaying Adversary Deck: Republic & Separatist II Adversary Deck
The Gathering Storm
Warhammer Fantasy Roleplay: Game Master's Guide
Pathfinder Roleplaying Game: Beginner Box
Player's Handbook (D&D 5e)
Mouse Guard Roleplaying Game Boxed Set (Second Edition)
Tales from the Loop
Treasure Hunter: Complete Rulebook (1st Edition)
DNH: The Haunting of Hastur - A Campaign (OSR Edition)
Ur-Turuk City Guide
Breaking the Ice
Lords of Creation
Pathfinder #031: Stolen Land
HS1: The Slaying Stone
Bloodsand Arena
Alien: FUZION - Stage One: The Basic Game
Alien Resurrection
Mouse Guard Roleplaying Game Box Set
Lure of Power
Pathfinder #055: The Wormwood Mutiny
Pathfinder #056: Raiders of the Fever Sea
Pathfinder #057: Tempest Rising
Pathfinder #059: The Price of Infamy
Rise of the Runelords Anniversary Edition
The Enemy Within
Wrath of the Autarch
Monster Manual (D&D 5e)
Blades in the Dark
Curse of Strahd
Adventures in Middle-earth Player's Guide
Adventures in Middle-earth Loremaster's Guide
Starfinder Core Rulebook
Pathfinder #127: Crownfall
City of Mist Core Book
Book M
Bunnies & Burrows Fantasy Role Playing Game
Buildings of the Reikland
The Khyber Khronicle Volume 07
04-19-2019
Rebel Times (Issue 139 - Apr 2019)
Monster Manual (D&D 4e)

RPG Mechanics

Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Percentile)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice (Specialized)
Dice (Various)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
LARP (Live-Action-Role-Playing)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Physical Object
Play-by-Mail (PBM)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)

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