The Hotness
Games|People|Company
Legacy of Dragonholt
The Fantasy Trip: Legacy Edition
Dune: Chronicles of the Imperium
Barrowmaze Complete
Waterdeep: Dungeon of the Mad Mage
Curse of Strahd
Heart of Ice
The Death Knight's Squire: A 5E Solo Gamebook
Book 1: The War-Torn Kingdom
Traveller Pocket Rulebook
Player's Handbook (D&D 5e)
The Happiest Apocalypse on Earth​
In The Labyrinth
It Came from the Late, Late, Late Show (with Adventures)
Dungeon Crawl Classics Role Playing Game
Waterdeep: Dragon Heist
Philohuman BBQ
Plane Shift: Dominaria
Bree and the Barrow-Downs
Fudge
Dungeons & Dragons Basic Set (Second Edition)
Advanced Melee
Warhammer Fantasy Roleplay Core Set
The Taint: A Game of Unwilling Heroes
The Darkening of Mirkwood
Beyonder
Starfinder Core Rulebook
Ironsworn
Blessings Unheralded
Pathfinder Playtest: Rulebook
Writing with Style: An Editor's Advice for RPG Writers
The World of Greyhawk
Truth & Justice
Prince Valiant: The Storytelling Game
Mythic Game Master Emulator
The Compact Trail of Tsathoggua
Undermountain: Maddgoth's Castle
Middle-earth Role Playing (1st Edition, Revised)
Expedition to Undermountain
SoloQuest 1: SoloQuest
Paranoia: Troubleshooters
Fiasco
Emergency Response
Paranoia: Internal Security
Apocalypse World
Microscope
Beasts & Barbarians Golden Edition
Horror on the Orient Express (2nd Edition)
Ghoul Keep and the Ghoul Lands
The Quiet Year

RPG Mechanics

Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Percentile)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice (Specialized)
Dice (Various)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
LARP (Live-Action-Role-Playing)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Physical Object
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)

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