The Hotness
Games|People|Company
Legacy of Dragonholt
Acquisitions Incorporated
The Burning Wheel Fantasy Roleplaying System (Gold)
The Expanse Roleplaying Game
Shadows Over Stillwater
In The Labyrinth
Keeper Rulebook
Ghosts of Saltmarsh
The Dark Side Sourcebook
Nocturnum: Master Collection
The Magic Encyclopedia (Volume One)
Dungeon Master's Guide (D&D 5e)
The Sprawl
Fear's Sharp Little Needles
Tales from the Loop
Graphic Novel Adventures: Your Town
Stranger Things Dungeons & Dragons Starter Set
Strange Adventures!: The House on Poplar Court
A Carcosa Fringe Festival
Reign
S1: Tomb of Horrors
Exalted Rulebook
Forgotten Realms Campaign Setting
Pathfinder Roleplaying Game: Beginner Box
Adventurer Conqueror King System
All Flesh Must Be Eaten (1st Edition)
Dungeon Crawl Classics Role Playing Game
Dungeon World Roleplaying Game
Fate Core System
The One Ring Roleplaying Game
Dungeons & Dragons Starter Set
Monster Manual (D&D 5e)
Barbarians of Lemuria: Mythic Edition
KULT: Divinity Lost
The Star Chamber
Veins of the Earth
Genesys Core Rulebook
Down Darker Trails
Reign of Terror
Kids on Bikes
Mothership Player's Survival Guide
Dead Planet
Hideous Creatures
Savage Worlds Adventure Edition
D&D Essentials Kit
Symbaroum Quick Start
Monday Mutants 3: Skayl
Roll With It! Pirates
The Little Astralnaut
A Doom To Speak: The Ravines of Karn

RPG Mechanics

Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Percentile)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice (Specialized)
Dice (Various)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
LARP (Live-Action-Role-Playing)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Physical Object
Play-by-Mail (PBM)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)

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