The Hotness
Games|People|Company
Booty and the Beasts
Hexer 1: Der Blutstern
The Whispering Road
Dungeon Crawl Classics Role Playing Game
Microscope
Vow of Honor
Lexicon
Blades in the Dark
X-Card
My Little Pony: Tails of Equestria, The Storytelling Game
The Great Old Ones
Arkham Unveiled
Desolation
Star Wars: Edge of the Empire Beginner Game
Tales from the Yawning Portal
Dogs in the Vineyard
Dread
RuneQuest Deluxe Edition
Unseen Masters
Universe (2nd Edition)
MC01: Monstrous Compendium (Volume One)
Secrets
The Stars Are Right! (2nd edition)
The Asylum & Other Tales
Warhammer Fantasy Roleplay Core Set
High Adventure Cliffhangers: The Buck Rogers Adventure Game
Pathfinder Roleplaying Game: Beginner Box
Fate Core System
Golden Sky Stories: Heart-Warming Role-Playing
G-Core Deluxe
Hillfolk
Dungeon World GM Reference
Callisto
The One Ring Roleplaying Game
Dungeons & Dragons Starter Set
Curse of Strahd
The GameMaster's Apprentice
Maze of the Blue Medusa
The Space Patrol
Cthulhu Dark 0
Tales from the Loop
ZWEIHÄNDER Grim & Perilous RPG
Ninth World Bestiary 2
Tribe Name Generator
Dungeon Masters Guide (AD&D 1e)
Star Frontiers
Fiend Folio
Faery's Tale
Warhammer Fantasy Roleplay
Savage Worlds Explorer's Edition

RPG Mechanics

Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Percentile)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice (Specialized)
Dice (Various)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
LARP (Live-Action-Role-Playing)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Physical Object
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)

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