The Hotness
Games|People|Company
Legacy of Dragonholt
Dread
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Hogwarts: A Role-Playing Game
Android: Shadow of the Beanstalk
Master of the Rogue Spire Volume 1: Rules for Players
These Weird Breads Are Sad
World of Gor: Gorean Roleplaying World Encyclopaedia
The Solo Investigator's Handbook
The Forsaken Kingdom of Fungithrill
Wollstonecraft The Role-Playing Game
The Deryni Adventure Game
Raven's Purge
Forbidden Lands Core Boxed Set
Delta Green
Microscope
Vornheim: The Complete City Kit
Maze of the Blue Medusa
Genesys Core Rulebook
Slaves of the Machine God
It Tolls for Thee
Mutant Mayhem Minis Character Folio 1
Procrutes' Iron Boot: A Mini Roadside Adventure
Further Legions: Bugbears
3:16 Carnage Amongst the Stars
B2: The Keep on the Borderlands
Prince Valiant: The Storytelling Game
Dungeons & Dragons Basic Set (Second Edition)
Dungeons & Dragons Basic Set (First Edition)
Masks of Nyarlathotep (3rd & 4th edition)
Pathfinder Roleplaying Game Core Rulebook
Eyes Only
Death Frost Doom
S/Lay w/Me
Apocalypse World
Bedlam City Basics
Keeper Rulebook
Forgive Us
Player's Handbook (D&D 5e)
Monster Manual (D&D 5e)
Dungeon Master's Guide (D&D 5e)
A Red & Pleasant Land
Luther Arkwright: Roleplaying Across the Parallels
The Two-Headed Serpent
Sentinel Comics: The Roleplaying Game – Starter Kit
Forbidden Lands Player's Handbook
Kids on Bikes
Realms of Terrinoth
Ironsworn
Frostbitten & Mutilated

RPG Mechanics

Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Percentile)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice (Specialized)
Dice (Various)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
LARP (Live-Action-Role-Playing)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Physical Object
Play-by-Mail (PBM)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)

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