The Hotness
Games|People|Company
Tales from the Loop
Misspent Youth
The Quiet Year
Book 2: The Heart of Fire
Little Wizards
Mythic Game Master Emulator
Pandamoneum in Pharam
The Yellow King
Ruins of Zhentil Keep
Masks of Nyarlathotep Companion
Doctor Who Roleplaying Game
Star Trek Adventures Core Book
RuneQuest Quickstart Rules and Adventure
Fate Accelerated
Cat's Eye
Cthulhu Abides
Shadow of the Demon Lord Core Rulebook
The GameMaster's Apprentice
The Pip System Corebook
Block by Block
The Adventures of Indiana Jones
Dread
Book 05: City of Thieves
Spellbound
Fiasco
DC Adventures Hero's Handbook
Microscope
The Burning Wheel Fantasy Roleplaying System (Gold)
Star Wars: Edge of the Empire Core Rulebook
The Ravens of Despair
Medicine Man
Star Wars: Age of Rebellion Beginner Game
Blades in the Dark
All the Strange, Strange Creatures Volume I
Event Horizon Adaptation for Dread
Genesys Core Rulebook
Death Race 2098
Mouse Guard Roleplaying Game
Dogs in the Vineyard
The Star Wars Roleplaying Game - Revised Edition
B2: The Keep on the Borderlands
Book 01: Flight from the Dark
Pathfinder Roleplaying Game Core Rulebook
Judge Dredd Companion
Volo's Guide to the Sword Coast
Castles Forlorn
Twilight: 2000
Legends of Time and Space
Ye Booke of Tentacles (Volume 6)
Doctor Who: Adventures in Time and Space – The Roleplaying Game (10th Doctor)

RPG Mechanics

Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Percentile)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice (Specialized)
Dice (Various)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
LARP (Live-Action-Role-Playing)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Physical Object
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)

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