The Hotness
Games|People|Company
Legacy of Dragonholt
The Orc in the Well
Waterdeep: Dragon Heist
Fate Accelerated
Delta Green
The Savage World of My Little Pony (4th Edition)
Player's Handbook (D&D 5e)
Princes of the Apocalypse
Tales from the Loop
Legend of the Five Rings Roleplaying – Beginner Game
Keeper Rulebook
Cthulhu Confidential Core Rulebook
Adventurer's Vault 2
Warhammer Fantasy Roleplay Core Set
Rise of the Runelords Anniversary Edition
Star Wars: Edge of the Empire Core Rulebook
Dungeons & Dragons Starter Set
Blades in the Dark
The Monster Alphabet
The GameMaster's Apprentice
Storm King's Thunder
The 7th Edition Guide to Cthulhu Invictus
Harlem Unbound
Overlight Rulebook
Ironsworn
Original Adventures Reincarnated #1: Into the Borderlands
Sigmata: This Signal Kills Fascists
Trick or Treat
Star Wars Roleplaying Game: Saga Edition
RuneQuest (2nd Edition)
Dogs in the Vineyard
Hardwired: The Sourcebook
Ghostbusters
Mythic Game Master Emulator
X2: Castle Amber (Château d'Amberville)
Pathfinder Roleplaying Game Core Rulebook
The Great Pendragon Campaign
Book 1: The War-Torn Kingdom
Heart of Ice
GURPS Low-Tech Companion 3: Daily Life and Economics
Dungeon World Roleplaying Game
Suns of Fortune
Lords of Nal Hutta
Coriolis Quickstart Set
My Little Pony: Tails of Equestria, The Storytelling Game
Genesys Core Rulebook
The Death Knight's Squire: A 5E Solo Gamebook
Kids on Bikes
Masks of Nyarlathotep (5th edition)
Legend of the Five Rings RPG: Core Rulebook

RPG Mechanics

Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Percentile)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice (Specialized)
Dice (Various)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
LARP (Live-Action-Role-Playing)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Physical Object
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)

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