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Dungeons & Dragons (Next / 5th Edition)» Forums » News

Subject: News update from February 6, 2012 rss

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Taylor Liss
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One In the Works article detailing news about 5E and the changing of the D&D website:

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When new users first arrive at the refreshed website, what they'll find is a home page with very clear links to their most fundamental questions: What is D&D? How do I play? What do I need to get started? And where can I find a game? The answers to these questions should then lead them more intuitively deeper into the website.

Returning users will find a home page that clearly presents the programs, events, and products that are most relevant at any given time. We want you to know what's taking place in the game in a more immediate and compelling way. Here's where you'll find the big, splashy announcements for the next D&D Encounters season. Or, you'll discover news on the latest book, board game, or video game release. Or, you can find information on what's taking place at PAX, Comic Con, or Gen Con.

. . .

For those of you who attended D&D XP, we thoroughly hope you enjoyed your first look at the next iteration of Dungeons & Dragons! As part of the convention, we provided ongoing chats from the seminars; plus, the latest Joining the Party rounds up quite a bit more convention coverage.

With the refresh to the website coming later this month, we'll also have a dedicated hub that helps collect website articles (such as Legends & Lore and Prismatic Spray) and community blog posts discussing the D&D Next playtest—and of course, will host access to the sign-up page as well. Just look for the appropriately named "Playtest" option in the top navigation.

If you're looking to get involved with the playtest, be sure to sign up right here. In addition, the D&D Next community group page provides the latest information, as well as offers R&D blogs, polls, and community discussions regarding the playtest.

We also have a new article going in-depth on 5E titled Uniting the Editions: Part 2. Excerpt:

Quote:
For this to work, there needs to be a basic core to the game upon which you layer these options. That's where distilling D&D down to its essence comes in. What are the things that you'd expect to overhear at a table of people playing D&D if you didn't know which version they were playing?

That's something that we're working on right now. But some of the answers are obvious. Six ability scores ranging from 3 to 18. Fighters, clerics, wizards, and rogues. (Or, if you prefer, fighting-men, clerics, magic-users, and thieves.) Character levels. Experience points. Rolling a d20 to attack. Magic missiles. Fireballs. Hold person. And so on.

In effect, what you end up with is a fully playable game with its own style. Think of it this way: It would be wrong to say that there is no inherent D&D style that carries across the nearly forty-year lifespan of the game. What you really end up with, in this approach, is a game that ends up looking—not coincidentally—like original D&D. Not entirely, of course, and not precisely, but close. It's a game that captures the feel of OD&D.

From there, with that excellent foundation, we can build upward and outward.
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Dave Bernazzani (@rpggeek)
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Some good clarifications in there.

I have been following the 'Uniting the Editions' articles and here Monte clears up the misconception about mixing editions at the table. Turns out you will not be able to play a 1e style character and a 4e style character at the same table. You pick the flavor of game you want to run/play - be it a 1e loose game, 3e tactical, 4e power-based, etc. and you run that for your table. This goes against the earlier report that you would be able top play a 2e THACO fighter and a 4e Power based fighter at the same table.

Edit: looks like I misread the intent... and hold out hope that you can mix/max player styles at the same table!

-Dave
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  • Last edited Tue Feb 7, 2012 11:47 pm (Total Number of Edits: 1)
  • Posted Tue Feb 7, 2012 3:00 am
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Brian Leet
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Thanks for finding and highlighting these articles. I really don't have the time to keep up over there right now. Ok, now off to actually read them!
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Brian Leet
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Hmm, I don't read it quite that way Dave.

Quote:
To be clear, we're not talking about creating a bridge so that you can play 1E and 4E at the same time. Instead, we're allowing you to play a 1E-style game or a 4E-style game with the same rules. Also, players at the table can choose the style of character they want to play.


The last sentence adds confusion to the intent. I interpret it to mean that even in a very simple game you might have characters with defined "powers" that the player can select from. How exactly that could work seems pretty ill-defined.

I think it is a pretty good article and honest about how they have good intentions they don't know how to work out. I found the questions at the end to be pretty useless though.
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Taylor Liss
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PghArch wrote:
Thanks for finding and highlighting these articles. I really don't have the time to keep up over there right now. Ok, now off to actually read them!

Glad to hear your support!
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Peter Wiles
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PghArch wrote:
Hmm, I don't read it quite that way Dave.

Quote:
To be clear, we're not talking about creating a bridge so that you can play 1E and 4E at the same time. Instead, we're allowing you to play a 1E-style game or a 4E-style game with the same rules. Also, players at the table can choose the style of character they want to play.


The last sentence adds confusion to the intent. I interpret it to mean that even in a very simple game you might have characters with defined "powers" that the player can select from. How exactly that could work seems pretty ill-defined.

I think it is a pretty good article and honest about how they have good intentions they don't know how to work out. I found the questions at the end to be pretty useless though.


I think this point of view is supported by a passage later down

Quote:
Some choices then-such as whether a character has a long list of skills and feats; or skills, feats, and powers; or just ability scores, hit points, Armor Class, and an attack bonus-are up to the player. Some choices are up to the DM.


This seems to suggest that players decide the degree that they will incorporate ideas from different editions. This might imply, then, that a 1E style character and a 4E style character could play at the same table.
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