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Diaspora» Forums » General

Subject: The increasingly misnamed subgames rss

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Sandra Snan


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I brushed upon this in my session report that’s waiting for review but I wanted to break this out:

“personal combat” = the location-based hurting each other subgame. (Could well be pure composure- or economic fights.)

“social combat” = the abstract goal or situation on the clock subgame. (Could well be purely violent fights.)
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Shawn McCarthy
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2097 wrote:
...
“social combat” = the abstract goal or situation on the clock subgame. (Could well be purely violent fights.)


You're right to say that you could abstract almost anything into the Social framework, even violence. It might not be as interesting as either of the physical combat modes, but if you break a planet down into Risk-board zones you could blast through an international war at the high level pretty effectively.
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Sandra Snan


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I made this Guards vs Thieves example.
This is something that might be awesome to make a few full location maps of various locales in and around the Royal Castle of Kasiats but if you want to make it more simple, you can go with an abstract fight.

One weird thing about the abstract fights is attacking. Trying to move someone into an undesirable square vs trying to attack one of their stress tracks (whichever is appropriate) can be a two-pronged war doomed to fail.
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Sandra Snan


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shawnssica wrote:
if you break a planet down into Risk-board zones

That sounds like a location-based fight to me, not a goal/situation-fight.
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