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Note: This series of session reports are copied from our private game forum. I thought the community at large may be interested in seeing how these books play out. Fair warning: spoilers ahead for ye players. Also note that as a GM, I take a decent amount of liberties in modifying the books' contents.

Adventure: Kingmaker: War of the River King's (Book 5 of 6)
Date: January 4, 2012

Session Summary
• Group attempts to revive skeletal girl (aka Christopher Walken's long-lost daughter, Traecii).
• Zorek is recruited to aid in the slaying of derghodaemons.
• Traecii is reinvigorated by Humar and wed by Noel.
• King Irovetti of Pitax invites the heroes to participate in a fancy tournament.
• They do so.

Extended Summary
    As Dehvin wanders off to do something-or-other, Kahr, Noel, and Humar apply their combined medical experience to determine the problem with Skeletal Girl. They decide she's alive somehow, yet not. Her frail body is turned into an impossibly heavy burden when they attempt to leave the dungeon for greater aid. Christopher Walken runs over to help, and realizes the figure is his lost daughter, Traecii. Humar jams healing energy into her, and she lives enough to mouth the words "destroy the glyphs..." With a heavy sigh and pessimistic attitude, Kahr, Noel, and Humar head over the narrow hallway where they once fought and fled a pair of spidery derghodaemons.
    On the way, someone comes up with the brilliant idea of inviting Zorek, the solemn cleric, to join in on the fun. He agrees, under the condition that one of the humans will slay him afterwards and bring his body to rest in the river outside the dungeon. They shake on it and into the foggy hallway they go. A slog of a battle proceeds with Zorek growing big and bold, Humar healing his friends like a champ, Kahr giving the daemons some rough knocks on the head, Noel falling down a lot again, and four random boars snorting all around and about. With the derghodaemons out of the way, the glyphs are destroyed. Zorek claims his end of the bargain and is promptly skewered by the noble Noel. After a bit of clerical looting, his body is dumped in the river. In Gorum-heaven, Zorek finally rests.
    Humar's heals again surge through Traecii's bones, but this time, the power stuck and life filled her lungs. C. Walken smiles reassuringly at his daughter. Noel winks at her and says "heeeeeey..." Days pass and Traecii's body is fully restored. She also turns out to be quite the looker. After a prompt rejection from Humar, Traecii turns to her number two and soon she and Noel are wed and enjoy a honeymoon fit for a king. After the happy couple return and take a few weeks to settle in to Fort Cassius, a messenger from Pitax heralds the news that the leaders of Flemaria are invited by King Irovetti to the annual Rushlight Tournament. For the sake of the kingdom's glory, plot conveniences, and a Go-Go-Gadget rod of lordly might, the party accepts the challenge and heads to Pitax.
    The Rushlight Tournament begins on a Fireday and turns out to be a rather ruckus occasion with all sorts of festivious events. Kahr buys a small walnut with the tournament's name etched in the side for a few silver. Noel ponders the business plan of buying out all the engraved nut stock in town and becoming an monopolistic mogul of etched walnuts. The trio of Kahr, Noel, and Humar wander around the fairgrounds awhile longer when they are led to King Irovetti's royal pavilion by one of his most trusted officials, Nunzio. King Irovetti greets his guests joyously and treats them to fine wines and delectable cheeses. He encourages them to enjoy the tournament trials to come and directs them to the private Flemaria bathhouse he's provided by the nearby Royal Blue lake. The opening ceremony is presented. The nations of Daggermark, Gralton, Mivon, Pitax, Tymon, and Flemaria proudly display their stiffest athletes. Fireworks complete the ceremony and burst in the night sky as the crowd cheers.
    A day passes and Starday arrives, bringing the first real day of competition with the aptly named "Aiming at the Target." Each of the six archers does their best to strike true and hard on the three small targets. In the end, Noel fails to bring his A-game and ties for third following Gralton at first and Tymon at second. (At least Flemaria did not get caught cheating by Kahr's sharp eye like Daggermark.) Nonetheless, determined to not be discouraged by this outcome, the trio mentally prepares themselves for some log-chopping action. Again, each of the six nations presents their competitor and the chopping is on! A lot of magical and 5-foot-stepping shenanigans follow and this time Kahr brings home second for Flemaria and Tymon wins first. The overall scores rest on Sunday night with Tymon taking first at 4 pts, Gralton second with 3 pts, Flemaria third at 1 pt, and the other three nations tied for last with 0 pts. But who knows what exciting things could happen in the upcoming Boasting and Midnight Joust events?

Player Information
• Kyle played, and his character, Noel, started this session as a Human Rogue 11 with 162796 XP with 196929 XP afterwards.
• Chris played, and his character, Kahr, started this session as a Human Monk 11 with 162796 XP with 196929 XP afterwards.
• Nathan played, and his character, Humar, started this session as a Human Oracle 11 with 156941XP with 191074 XP afterwards.
• Derek did not play. His character, Dehvin, remained a Human Paladin 11 with 159685 XP.

Experience
• 2 derghodaemons knocked off for 38400 XP.
• Traecii healed and wed for 6400 XP.
• "Catching a Cheat" quest accomplished for 51200 XP.
• Placed second in "Test of the Axe" for 6400 XP.
Total: 102400 XP (34133 XP per player)

Loot
• 599 pp, 11378 gp, 23617 sp, and 48832 cp found in the Armags' secret stash.
• Gems and jewelry including a 5000 gp diamond, a 1000 gp fire opal, three 500 gp violet garnets, an electrum crown with a blue star sapphire worth 2500 gp, a ruby-encrusted silver armband worth 1250 gp, and a malachite-adorned gold necklace worth 900 gp also in the stash.
• Bag of holding (type I), a belt of giant strength +2, horseshoes of speed, a necklace of fireballs (type II), a pearl of power (2nd level), a dose of restorative ointment, a ring of counterspells (contains enervation), and a wand of heroism (50 charges), also in stash-town.
• 12 +3 flaming burst arrows and 5 magical beast slaying arrows rewarded from "Catching a Cheat" quest.

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  • Last edited Fri Feb 3, 2012 4:56 pm (Total Number of Edits: 4)
  • Posted Fri Jan 27, 2012 2:15 am
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