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Pathfinder Roleplaying Game» Forums » Play By Forum

Subject: OOC: Darkwoods' Secret Table 2 rss

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Steve Donohue
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Allen Park
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First, a brief word from our sponsor. You can get a free microbadge by going to this thread and saying you'd like one:
I love RPG Geek Play-By-Forum Games - Free Micro!

We are in the home stretch. All we need to do now is buy goods for our characters.

Normally, each character gets a random amount of starting gold. I'm sure we'll all get our fill of the randomizer soon enough, so just go ahead and take max gold to start. So if you should get 2d6 *10, take 120.

There are several different spots you need to look to get equipment. The main page is here: http://www.d20pfsrd.com/equipment---final

Weapons are here: http://www.d20pfsrd.com/equipment---final/weapons
You can take any weapon allowed by your class, but you can't take firearms.

Armor is here:http://www.d20pfsrd.com/equipment---final/armor
Again, watch out for class rules and possible penalties to some skills or abilities.

Everything else is here: http://www.d20pfsrd.com/equipment---final/goods-and-services

It is my hope that we'll have all the shopping done and be able to get started on Sunday. once you've got everything set, please post the final version of your character here.

As always, if you have any questions please ask.
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Steve Donohue
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Also, Chris had to drop out, which leaves us with 7 players. That won't be a problem -- I just didn't want you to worry about him not posting anymore.
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Thomas Wintermute
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samurai80 wrote:
Player Name: Thomas
Character Name: Lytel Shadowhand
HP: d8
Strength: 13 (stat mod = +1)
Dexterity: 15 +2(Human racial trait)= 17 (stat mod = +3)
Constitution: 10 (stat mod = +0)
Intelligence: 14 (stat mod = +2)
Wisdom: 11 (stat mod = +0)
Charisma: 13 (stat mod = +1)

Race: Human
Racial Abilities:
+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium
Normal Speed: 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want.

Class: Rogue
Class Abilities
Hit Die: d8
Weapon and Armor Proficiency: simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. light armor, not with shields.
Lvl 1: Sneak Attack +1d6, trapfinding
Skill Ranks per Level: 10 +1(Human trait)

Skills:

Acrobatics (Dex):rank 4
Appraise (Int):rank 4
Bluff (Cha) :rank 4
Climb (Str) :rank 4
Craft (Int) :rank 0
Diplomacy (Cha) :rank 0
Disable Device (Dex):rank 4
Disguise (Cha) :rank 0
Escape Artist (Dex) :rank 0
Intimidate (Cha) :rank 0
Knowledge (dungeoneering) (Int) :rank 0
Knowledge (local) (Int) :rank 4
Linguistics (Int) :rank 4
Perception (Wis) :rank 4
Perform (Cha) :rank 0
Profession (Wis) :rank 0
Sense Motive (Wis) :rank 4
Sleight of Hand (Dex) :rank 4
Stealth (Dex) :rank 4
Swim (Str) :rank 0
Use Magic Device (Cha) :rank 0



Feats:
+1 (human racial trait)
Dodge: +1 dodge bonus to your AC
Mobility: +4 dodge bonus to Armor Class against attacks of opportunity

Languages: 4 languages from Linguistics; 2 from Int
Common
Elven
Halfling
Dwarven
Gnome
Goblin
Orc


Armor
Leather 10 gp +2 +6 0 10% 30 ft. 20 ft. 15 lbs.
Weapons
Rapier 20 gp 1d4 1d6 18–20/x2 — 2 lbs. P —
5 Daggers 2 gp 1d3 1d4 19–20/x2 10 ft. 1 lb. P or S —
Shortbow 30 gp 1d4 1d6 x3 60 ft. 2 lbs. P —
Quiver
Arrow(s), common (20) 1G
5 Arrow, Grappling

Back Pack
Thieves Tools 30G
Rope 50ft
4 tindertwigs
Wrist sheath (on wrist)
Waterskin
Whetstone
Torch X2
String
1 smokestick
Bedroll
5 rations
1 bag of caltrops
Flint and steel
Game cards
Small steel mirror
Pouch
travelers gear

money
3 gp 50sp 85cp (I think)


Updated. Final change completed.


I think I'm already... I'll be waiting in a tavern >_>
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  • Last edited Tue May 1, 2012 2:43 pm (Total Number of Edits: 1)
  • Posted Fri Feb 3, 2012 7:56 am
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Steven Bass
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Can I spend some of the starting cash to scribe a scroll or two? Wizards don't need much equipment, but a scroll might make a big difference.
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Steve Donohue
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sbass wrote:
Can I spend some of the starting cash to scribe a scroll or two? Wizards don't need much equipment, but a scroll might make a big difference.


Sure.
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Marcus Sparks
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Christiansburg
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V3.0

Player Name: Marcus
Character Name: Carlo Franckeri
HP: d8
Strength: 8
Dexterity: 15
Constitution: 8
Intelligence: 16
Wisdom: 14
Charisma: 17+2(Human bonus)= 19

Race: Human
Racial Abilities:
+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium
Normal Speed: 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want.

Class: Bard
Class Abilities
Hit Die: d8
Weapon and Armor Proficiency: Simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Bards are also proficient with light armor and shields (except tower shields).
Lvl 1: Bardic knowledge, bardic performance, cantrips, countersong, distraction, fascinate, inspire courage +1
Skill Ranks per Level:6 +3(INT) +1(Human trait)

Skills: All skills have a +3, the number next to it is the rank I put into the skill. Parenthesis is the total with all modifiers applied.

Acrobatics (Dex):1 (6)
Appraise (Int):0 (6)
Bluff (Cha) :1 (8)
Climb (Str) :0 (2)
Craft (Int) :0 (6)
Diplomacy (Cha):1 (8)
Disguise (Cha) :1 (8)
Escape Artist (Dex) :0 (5)
Intimidate (Cha) :1 (8)
Knowledge (all) (Int) :0 (6 - Bardic Knowledge)
Linguistics (Int) :0 (N/A)
Perception (Wis) :1 (6)
Perform [singing] (Cha) :1 (8)
Perform [others] (Cha):0 (7)
Profession (Wis) :0 (N/A)
Sense Motive (Wis) :1 (6)
Sleight of Hand (Dex) :0 (N/A)
Spellcraft (Int):1 (7)
Stealth (Dex) :0 (5)
Use Magic Device (Cha) :1 (8)



Feats:
+1 (human racial trait)
Point Blank Shot: +1 attack and damage on targets within 30 feet
Precise Shot:: no penalty for shooting into melee

Spells known:
0-level: Daze, Mending, Sift, Summon Instrument
1-level: Cure Light Wounds, Charm Person


Languages:
Common
Elven
Gnome
Halfling

Equipment
Leather Armor (+2 AC)
Light Crossbow (1d8 / 19-20x2 / P)
50 Crossbow bolts
Dagger (1d4/ 19-20x2/ P or S)
Backpack
Bedroll
Flint & steel
Masterwork mandolin
Common recorder
5 days Trail Rations
Waterskin
2 torches
5 tindertwigs
Waterproof bag
Spell component pouch
Belt pouch

Cash
3g 8s 8c
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Steve D


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marcayne wrote:


Version 3

Player Name: Steve D
Character Name: Dalam Taersk
HP: d6
Strength: 9 (-2 racial) = 7
Dexterity: 15
Constitution: 9 (+2 racial) = 11
Intelligence: 16
Wisdom: 8
Charisma: 17(+2 racial)= 19


Race: Gnome
Small: Gnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus (CMB) and Combat Maneuver Defense (CMD), and a +4 size bonus on Stealth checks.
Slow Speed: Gnomes have a base speed of 20 feet.
Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light (see low-light vision.)
Defensive Training: Gnomes get a +4 dodge bonus to AC against monsters of the giant subtype.
Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with a Charisma of 11 or higher also gain the following spell-like abilities:
1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier.
Hatred: Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes due to special training against these hated foes.
Illusion Resistance: Gnomes get a +2 racial saving throw bonus against illusion spells or effects.

Languages: Common, Gnome, Sylvan, Goblin, Orc, Giant, Dwarven.

Class: Sorcerer
Class Abilities

Skills: Skill Ranks per Level: 2 + Int modifier (3).

Appraise (Int)
Bluff (Cha)
Craft (Int) 2 (racial bonus)
Fly (Dex)
Intimidate (Cha)
Knowledge (arcana) (Int) 1
Profession (Wis) 1
Spellcraft (Int) 1
Use Magic Device (Cha) 2
Perception (+2 racial bonus on Perception skill checks)

Feats:
Eschew Materials
Spell Penetration

Bloodline: Elemental (Fire)

Spells known:
0-level: Detect Magic, Flare, Ray of Frost, Read Magic
1-level (2+1 for Charisma modifier): Summon Monster, Sleep, Magic Missile
Bloodline: Elemental Ray (Sp): Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of damage of your energy type + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Bloodline Arcana: Whenever you cast a spell that deals energy damage, you can change the type of damage to match the type of your bloodline. This also changes the spell's type to match the type of your bloodline.

Quarterstaff — 1d4/1d4 1d6/1d6 x2 — 4 lbs. B double, monk CRB
Sling — 1d3 1d4 x2 50 ft. — B — CRB
Dagger 2 gp 1d3 1d4 19–20/x2 10 ft. 1 lb. P or S — CRB
Backpack, common 2 gp 2 lbs.1 CRB
Pouch, spell components 5 gp 2 lbs. CRB
Waterskin 1 gp 4 lbs.1 CRB
Wrist Sheath, spring loaded 5 gp 1 lb.1 AA
Flint and steel 1 gp — CRB
Scroll Case 1 gp 1/2 lb. AA
Sealing wax 1 gp 1 lbs. CRB
Dart 5 sp 1d3 1d4 x2 20 ft. 1/2 lb. P — CRB
Bedroll 1 sp 5 lbs.1 CRB
5 Food- Rations, Trail (per day) 5 sp 1 lb.1 CRB
5 Torches, common 1 cp 1 lb. CRB

Scrolls:
Shield Invisible disc gives +4 to AC, blocks magic missiles. CRB
Silent Image Creates minor illusion of your design. CRB
Ray of Enfeeblement Ray causes 1d6 Str penalty + 1 per 2 levels. CRB
Mage Armor Gives subject +4 armor bonus. CRB

Total damage: 119gp,1sp,1cp
Remaining 9sp,9cp
Equipment weight: 31



Waiting in the tavern too, trying to keep Lytel out of trouble.
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Thomas Wintermute
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Ft Meade
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*Drunk and rambling on in Gnomish* Why's yur hair soo red and it was freezing before you show'd up and now I can't stop sweating?? and you don't need this tube, do ya? MAN YOUR BROKE... Bartender... get me friend here a Linnorm!... wanta play some cards *pulls out a card deck and starts shuffling*

OOC
Looks like I know atleast one guy
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  • Last edited Wed Feb 8, 2012 11:51 am (Total Number of Edits: 1)
  • Posted Sun Feb 5, 2012 3:22 am
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Steven Bass
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How are you affording the scrolls? 1st level Scrolls cost 25 GP to buy. The only reason I'm going to do it is that I have the Scribe Scroll feat so I can write them for half the cost.
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Steven Bass
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marcayne wrote:

Pouch, spell components 5 gp 2 lbs. CRB


You probably don't need this since you have the Eschew Materials feat. You only need spell components costing more than 1 GP and I doubt we know any such.

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Steve D


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Started with 120 gold... I bought four 1st level scrolls for 25g each, leaving me with 20gold, which i spent on the rest of my gear.
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Steve D


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I was on the fence about the spell components pouch because of my feat but wasn't sure how soon I would have spells with components >1GP (or how high a level we'd get to here). Was erring on the side of caution.

If I could find some decent armor/robes I'd probably consider that instead. Are there no robes available for caster types in PF?! Nothing on the armor list seemed worth it based on the actual benefit and weight.
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  • Last edited Sun Feb 5, 2012 11:29 pm (Total Number of Edits: 1)
  • Posted Sun Feb 5, 2012 11:28 pm
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Brett Porter
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Lawrenceville
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gokiburijin wrote:
gokiburijin wrote:
Player Name: Brett
Character Name: Oropher Tinehtelë
Hp: d10
Strength: 12 (Ability Modifier 1)
Dexterity: 13 +2(Racial)=15 (Ability Modifier 2)
Constitution: 14 -2(Racial)=12 (Ability Modifier 1)
Intelligence: 17 +2(Racial)=19 (Ability Modifier 4)
Wisdom: 12 (Ability Modifier 1)
Charisma: 15 (Ability Modifier 2)

Race: Elf
Racial Abilities:
+2 Dexterity, +2 Intelligence, –2 Constitution
Medium
Normal Speed: 30ft
Low-Light Vision: twice as far as humans
Elven Immunities: immune to magic sleep; +2 racial saving throw bonus against enchantment spells and effects
Elven Magic: +2 racial bonus on caster level checks made to overcome spell resistance; +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items
Keen Senses: +2 racial bonus on Perception skill checks
Weapon Familiarity: longbows; longswords; Rapiers; Shortbows; treat any weapon with the word “elven” in its name as a martial weapon

Class: Ranger
Class Abilities:
Hit Die: d10
Skill Ranks per Level: 6 +Int Mod(4) = 10
Weapon and Armor Proficiency: proficient: simple and martial weapons; light armor; medium armor; shields (except tower shields)
Lvl 1: +1 attack Bonus +2 Fort Save +0 Will Save
Favored Enemies: +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against: Humanoid(Human)
Track: add half level (minimum 1) to Survival skill checks made to follow or identify tracks
Wild Empathy: roll 1d20 and add ranger level and Charisma bonus to determine the wild empathy

Skills:All Skills with rank have a +3 bonus.
Climb(Str):0
Craft(Int):1
Handle Animal(Cha):1+2(Animal Affinity Feat)
Heal(Wis):0
Intimidate(Cha):1
Knowledge(dungeoneering)(Int):1
Knowledge(geography)(Int):0
Knowledge(Nature)(Int):1
Perception(Wis):1
Profession(wis):1
Ride(Dex):1
Spellcraft(Int):
Stealth(Dex):1
Survival(Wis):1
Swim(Str):0

Feats:
Animal Affinity:+2 bonus on all Handle Animal and Ride skill checks.

Languages:
Common
Elven
Goblin
Orc
Draconic
Gnome

Equipment
Shortbow Damage 1d4(s) 1d6(m) critical x3 range 60 ft
Durable Arrows (20)
Studded Leather Armor Armor/Shield Bonus +3 Maximum Dex Bonus +5 Armor Check Penalty -1
Longsword damge 1d6(s) 1d8(m) critical 19–20/x2
Backpack
crowbar
grappling hook
rope (silk, 50ft)
water purification sponge
cure light wounds potion
5gp


Waiting in the tavern.
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  • Last edited Mon Feb 6, 2012 4:51 pm (Total Number of Edits: 2)
  • Posted Mon Feb 6, 2012 6:01 am
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Brett Porter
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Any suggestions for other equipment?
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Brian Lewis
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Sorry for slight delay, only had smartphone access over the weekend.
My Equipment which I will edit onto character later:

Longsword
Shortsword
Dagger
Studded Leather
Backpack
Rope Hemp
Rations x 5
Sack
Torch
Waterskin
Candle
Blanket
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Thomas Wintermute
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Brett,

Never forget the power of potions. I think you have enough to get one or two.
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Brett Porter
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I added a cure light wounds potion for 50 gp. Thanks!
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Rafael Silva
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Sorry for the delay guys, went to a SB party last night.
Divinov wrote:
Player Name: Rafael
Character Name: Aldo Rebelo
HP: d8
Strength: 12 -2(Halfling racial trait)= 10
Dexterity: 8 +2(Halfling racial trait)= 10
Constitution: 18
Intelligence: 13
Wisdom: 18
Charisma: 16 +2(Halfling racial trait)= 18

Race: Halfling
Racial Abilities:
+2 Dexterity, +2 Charisma, -2 Strength: Halflings are nimble and strong-willed, but their small stature makes them weaker than other races.
Small: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their Combat Maneuver Bonus (CMB) and Combat Maneuver Defense (CMD), and a +4 size bonus on Stealth checks.
Slow Speed: Halflings have a base speed of 20 feet.
Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
Keen Senses: Halflings receive a +2 racial bonus on Perception skill checks.
Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb skill checks.
Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word "halfling" in its name as a martial weapon.
Languages: Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin.

Class: Cleric
Deity: Desna
Class Abilities
Hit Die: d8
Weapon and Armor Proficiency: Clerics are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Clerics are also proficient with the favored weapon of their deities (Starknife).
Lvl 1: Aura, channel energy 1d6, domains, orisons, spontaneous casting
Domain : Travel
Increase base speed by 10 feet, Agile Feet (Su)
Domain Spell: 1st-longstrider
Domain : Liberation
Liberation (Su)
Domain Spell: 1st-remove fear


Skill Ranks per Level: 2 + 1

Skills:

Acrobatics (Dex) : 0 (total 2)
Appraise (Int) :
Climb (Str) : 0 (total 2)
Craft (Int) :
Diplomacy (Cha) :
Heal (Wis) : 1 (total 8)
Knowledge (arcana) (Int) :
Knowledge (history) (Int) :
Knowledge (nobility) (Int) :
Knowledge (planes) (Int) :
Knowledge (religion) (Int) : 1 (total 5)
Linguistics (Int) :
Perception (Wis) : 0 (total 6)
Profession (Wis) :
Sense Motive (Wis) : 1 (total 8)
Spellcraft (Int) :

Feats:
Extra Channel: You can channel energy two additional times per day.

Languages:
Common
Elven
Halfling


Equipment
Crossbow, light 1d6 19–20/x2 80 ft.
50 Crossbow bolts
Scale mail Bonus +5 Max Dex +3 Armor Penalty –4
Backpack Masterwork
rope (silk, 50ft)
water purification sponge
Bedroll
Flint & steel
Waterproof bag
64 gp (63 reserved to donate to first Desna temple I find)
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  • Last edited Tue Feb 7, 2012 12:57 am (Total Number of Edits: 2)
  • Posted Tue Feb 7, 2012 12:57 am
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Steve Donohue
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We'll keep this thread around if you have any questions or suggestions or want to talk things over without being in character.

Otherwise, the game is afoot:

IC: Darkwood's Secret Table 2, Chapter 1: The beginning

In this thread, we'll use bold text for things we're saying and regular text for things we're doing.
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Brett Porter
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are we concerned about alignment yet?
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Steven Bass
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Just a heads up. I've been out of town on business and less responsive than I might otherwise be. Tomorrow I fly back to Boston and might not get a chance to respond at all.

Steve
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Steve Donohue
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sbass wrote:
Just a heads up. I've been out of town on business and less responsive than I might otherwise be. Tomorrow I fly back to Boston and might not get a chance to respond at all.

Steve


We probably won't worry about alignment.

Thanks for letting us know.
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Brett Porter
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hey ya'll just a heads up I am really new to this. If there is anything I am overlooking skillwise as a ranger or player let me know.
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Bifford Van Bifford (Sam)
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Ello!

Steve - you are a busy fella! lol

I've just read game 1 & 2's threads and I think this lot (game2) might be out to give you some hard work! lmao

Good luck!!

Bifford
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Steve D


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Regarding Sense Motive,

"(Die roll for Sense Motive=1d20+4 = 23 toward the gnome at the table)"

How do i determine if this is successful against me? Do I check 23 against one of my stats?

Thanks!
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