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Gamma World Roleplaying Game: A D&D Roleplaying Game» Forums » Play By Forum

Subject: Newbie PBF - Steading of the Iron King OOC Thread rss

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Anthony Friedman
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Hello would be mutant adventurers! This will serve as the Out-of-Character thread for Gamma World Roleplaying Game. Feel free to ask questions, clarify rules, discuss things amongst yourselves (tactics, plans, etc.).


Please note that this is NOT a recruitment thread.



Treat this thread as the normal chatter between players and DM which is not directly in character (i.e. anything not in character). Conversations with NPCs, story reveal, or combat -- those things will be in the In Character Thread).

This thread is open for business! Please subscribe to this thread as it will contain all of the out of character discussions for the game. You should also subscribe to the In Character thread as well as it will contain all of the in character discussion, story, combat, etc.

(I'll link to it here when I get it posted)
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Anthony Friedman
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Character Creation is done a bit differently in Gamma World. Most everything is determined by rolling dice! Rolling for characters is part of the fun of Gamma World. There are also no classes, but instead you gain bonuses based on your character's origins. How do you get an origin? You roll for it!

To determine your origin, use the Geek Roller to roll a d20 (put the word "Primary Origin" in the comment section). Then do it a second time (this time put "Secondary Origin" in the comment section)! Finally, consult the table below and there you have it!

Example, Dead Fred
Primary Origin 1d20 = (19) = 19
Secondary Origin 1d20 = (20) = 20

This means Dead Fred is a telekinetic yeti!
You see a frightening beast barring menacing fangs. You think you hear a sound, but realize it's only in your mind. Grrr...


Everyone, please roll d20 two times using the Geek Roller (just like my example). Then we'll move on to the next step of making characters.
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  • Last edited Tue Jan 24, 2012 9:25 pm (Total Number of Edits: 4)
  • Posted Tue Jan 24, 2012 9:12 pm
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Dave P
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Hi.

Totally new to this - never tried the die roll feature; so, here goes:

First roll: 1d20 = (17) = 17
Second roll: Not sure 1d20 = (14) = 14

Let me know if I did this incorrectly. Note: I used the comment feature on the 2nd roll to see what would happen.

-Dave
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  • Last edited Tue Jan 24, 2012 9:38 pm (Total Number of Edits: 1)
  • Posted Tue Jan 24, 2012 9:36 pm
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Anthony Friedman
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tivowatcher wrote:
Hi.

Totally new to this - never tried the die roll, feature, so here goes:

First roll: tivowatcher previously rolled 1d20 = (17) = 17
Second roll: tivowatcher previously rolled 1d20 = (14) = 14 (Not sure)

Let me know if I did this incorrectly.

-Dave
Yep, that's perfect!

That makes your character a Seismic Pyrokinetic!

I'll tell you (and everyone else) what the origins mean later when I have the book with me (mistakenly forgot to bring it to work today).
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tim meyer
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Primary Origin = 1d20 = (6) = 6
Secondary Origin = 1d20 = (4) = 4

here goes nothing.... *crosses fingers for radioactive rat swarm*


meoow?
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  • Last edited Tue Jan 24, 2012 9:46 pm (Total Number of Edits: 1)
  • Posted Tue Jan 24, 2012 9:42 pm
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Anthony Friedman
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kadorn1007 wrote:
Primary Origin = kadorn1007 previously rolled 1d20 = (6) = 6
Secondary Origin = kadorn1007 previously rolled 1d20 = (4) = 4

here goes nothing.... *crosses fingers for radioactive rat swarm*
Not quite the combination you were looking for, but don't let it shock you. A Felinoid Electrokinetic is a great character in the making!
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Paige Watson
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Electrokenetic Radioactive
Primary Origin 1d20 = (4) = 4
Secondary Origin 1d20 = (15) = 15
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  • Last edited Tue Jan 24, 2012 9:52 pm (Total Number of Edits: 1)
  • Posted Tue Jan 24, 2012 9:49 pm
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Let's roll the dice !
First roll : 1d20 = (13) = 13
Second roll : 1d20 = (2) = 2

well i'm a ... plant cockroach :o
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  • Last edited Tue Jan 24, 2012 10:05 pm (Total Number of Edits: 1)
  • Posted Tue Jan 24, 2012 10:03 pm
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Anthony Friedman
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Whoa, I'm seeing some sparks from this party already!

Huun wrote:
Let's roll the dice !
First roll : Huun previously rolled 1d20 = (13) = 13
Second roll : Huun previously rolled 1d20 = (2) = 2

well i'm a ... plant cockroach :o
Woohoo! I'm sure your 121 brothers and sisters will be proud!
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  • Last edited Tue Jan 24, 2012 10:08 pm (Total Number of Edits: 1)
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Dave P
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I prefer it channelled via Tony Montana as: "cock-a-roach"

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michael zalter
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primary origin = 1d20 = (5) = 5
secondary origin = 1d20 = (16) = 16

Let's see if this works.

I guess that makes me empath rat swarm
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  • Last edited Tue Jan 24, 2012 11:30 pm (Total Number of Edits: 2)
  • Posted Tue Jan 24, 2012 11:24 pm
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Anthony Friedman
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mzalter wrote:
primary origin = mzalter previously rolled 1d20 = (5) = 5
secondary origin = mzalter previously rolled 1d20 = (16) = 16

Let see if this works.

I guess that makes me empath rat swarm
Yes it does! When your body is composed of multiple small creatures, it's good to be in touch with your feelings. laugh
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tim meyer
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mzalter wrote:
I guess that makes me empath rat swarm

hot dog! hunger won't be a problem for this cat!
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Paige Watson
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Dare I say... You're character abilities will feed off each other....whistle
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Anthony Friedman
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Looks like our last member dropped out (he was picked up by another game), so I'll post the next set of info in a bit.

Looks like we have a new member joining the team. Welcome to the table.
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Anthony Friedman
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Okay, so while we wait for our last member, I'll move along and show you all your origins now. I'll be using cards courtesy of OneInchSquare.net.

Let's go back to our buddy Dead Fred and see what he looks like.

Holy wall of info, Radioactive Man! While there is a lot on the cards, we won't be needing all of it just yet.

1The first two cards for each origin are purely descriptive. They give you an idea of what that origin means and what it can appear as. If you have two radically different origins, you might be wondering how you reconcile them. Well, the secret is... you get to make up your own appearance! Even though Dead Fred is a "yeti," he could be anything from the Abominable Snowman to BigFoot to large bear or other such animal. Use the given appearances as suggestions, not requirements.
Seriously, your character's appearance is whatever you want it to be.

2Primary Ability: There are six attributes in Gamma World. Strength, Constitution, Dexterity, Intelligence, Wisdom, and Charisma. Strength represents physical power, Constitution represents health, stamina, and vitals, Dexterity represents agility and coordination, Intelligence represents ability to learn and reason, Wisdom represents common sense and awareness, and Charisma represents force of personality and leadership quality. These attributes are rolled randomly using 3 six-sided dice (scoring 3-18). However, some of these are given a specific score based on your origin cards. The ability of your primary origin equals 18, and the ability of your secondary origin equals 16. So for example, Dead Fred has Intelligence 18 (from Telekinetic) and Strength 16 (from Yeti). His last attributes are rolled randomly in order.

Strength = 16
Constitution 3d6 = (6 + 4 + 1) = 11
Dexterity 3d6 = (6 + 5 + 4) = 15
Intelligence = 18
Wisdom 3d6 = (1 + 6 + 4) = 11
Charisma 3d6 = (6 + 5 + 6) = 17
We now have all six attributes for Dead Fred.

I'll stop here and let all of you roll your attributes. Look over your origins and find your Primary and Secondary attribute (noting which is 18 and which is 16)*. Then roll 3d6 using the Geek Roller for each left over attribute individually in order (Strength, Constitution, Dexterity, Intelligence, Wisdom, Charisma last), skipping any attributes you automatically gain from your origins. When using the Geek Roller you can hit the d6 button three times, or write in 3d6 (the common notation for rolling three six-sided dice). Follow the example I've listed, and you should be good!

*If your Primary and Secondary attribute are the same, put a 20 instead and roll for the other five randomly. You're simply exceptional.
 
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Primary Origin Secondary Origin
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michael zalter
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Primary Origin Secondary Origin
Dino Sword


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  • Last edited Thu Jan 26, 2012 5:51 pm (Total Number of Edits: 3)
  • Posted Wed Jan 25, 2012 6:51 pm
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Anthony Friedman
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I apologize if the formatting for any of this is weird. If you are having trouble viewing any of these, you can see the pairs in my image gallery.
http://rpggeek.com/images/user/253078/stix_remix
 
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  • Last edited Wed Jan 25, 2012 6:54 pm (Total Number of Edits: 1)
  • Posted Wed Jan 25, 2012 6:52 pm
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Dave P
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Stats:

Strength = 16
Constitution = 3d6 = (5 + 3 + 5) = 13
Dexterity = 3d6 = (1 + 2 + 6) = 9
Intelligence = 3d6 = (1 + 4 + 5) = 10
Wisdom = 18
Charisma = 3d6 = (2 + 6 + 4) = 12
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tim meyer
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Strength 3d6 = (4 + 4 + 5) = 13
Constitution 3d6 = (6 + 5 + 5) = 16
Dexterity 18
Intelligence 3d6 = (3 + 5 + 1) = 9
Wisdom 16
Charisma 3d6 = (2 + 2 + 5) = 9

haven't quite decided on my description yet as every train of thought inevitably leads to a mental picture of Hobbes at the end of this strip...
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  • Last edited Wed Jan 25, 2012 9:09 pm (Total Number of Edits: 1)
  • Posted Wed Jan 25, 2012 7:35 pm
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michael zalter
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Empath Rat Swarm

Strength = 3d6 = (2 + 6 + 5) = 13
Constitution = 3d6 = (6 + 6 + 1) = 13
Dexterity = 16
Intelligence = 3d6 = (1 + 5 + 3) = 9
Wisdom = 3d6 = (6 + 1 + 3) = 10
Charisma = 18
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Strength 3d6 = 3d6 = (4 + 1 + 5) = 10
Constitution 20
Dexterity 3d6 = 3d6 = (6 + 2 + 6) = 14
Intelligence 3d6 = 3d6 = (5 + 2 + 3) = 10
Wisdom 3d6 = 3d6 = (6 + 3 + 4) = 13
Charisma 3d6 = 3d6 = (4 + 6 + 5) = 15

Name : Bulk

Physical description : I'm a coackroch-oid entanglement of vines, with 6 legs, a pair of antennas.I'm 2.5meters tall. From my cockroach origin, except the shape and antennas i kept a shell on my back that's hidding attrophied wings.
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Anthony Friedman
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Dave, looks like I accidentally switched your primary and secondary origins. You should have Strength 18 and Wisdom 16. Seismic is your primary, Pyrokinetic is your secondary. (I've updated my mistake).
tivowatcher wrote:
Stats:

Strength = 16
Constitution = tivowatcher previously rolled 3d6 = (5 + 3 + 5) = 13
Dexterity = tivowatcher previously rolled 3d6 = (1 + 2 + 6) = 9
Intelligence = tivowatcher previously rolled 3d6 = (1 + 4 + 5) = 10
Wisdom = 18
Charisma = tivowatcher previously rolled 3d6 = (2 + 6 + 4) = 12
 
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  • Last edited Wed Jan 25, 2012 9:37 pm (Total Number of Edits: 1)
  • Posted Wed Jan 25, 2012 9:36 pm
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Dave P
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No problem - I have no feel for them (yet) anyway. Switching is not an issue.

-Dave
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Paige Watson
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No name yet... I'll come up with that tonight.
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  • Last edited Thu Jan 26, 2012 12:21 am (Total Number of Edits: 1)
  • Posted Thu Jan 26, 2012 12:08 am
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