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Anthony
United States Lawton Oklahoma
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wavemotion wrote: dbeman wrote: Just checked out the IC thread and subscribed to it; and spent some time looking at the map. With a name like Darkmoon Wood...you just know there is trouble in there!  I'm pretty sure there are only flowers and unicorns there. Honest. 
Great, you would say that to dbeman whose playing the Rogue...after reading the Rogues description I'm pretty sure the Rogue would totally fall for your sarcasm.
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Dave Bernazzani (@rpggeek)
United States Plainville Massachusetts
I wish to provide legendary service to the RPG community to help grow our hobby and enrich the lives of gamers everywhere.
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Okay, the online character sheets are in place. Please fill out your stats (copy the numbers from your character sheets).
http://rpggeek.com/wiki/page/HollowsLastHope
Any of us can edit that wiki page by clicking 'Edit' at the top.
-Dave
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Joshua Gertz
United States Las Vegas Nevada
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The Barbarian doesn't seem to have an inventory like the rest of the pregens.
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Dave Bernazzani (@rpggeek)
United States Plainville Massachusetts
I wish to provide legendary service to the RPG community to help grow our hobby and enrich the lives of gamers everywhere.
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Gertz wrote: The Barbarian doesn't seem to have an inventory like the rest of the pregens. He will - we'll work on it together and we won't worry too much about tracking gold for the purchases. But at a minimum he has his weapons and armor... so Great Axe, 2 Javelins and Studded Leather. Backpack, Bedroll, Rope, waterskin and torches (with flint) are pretty much staples.
If anyone would like any unusual equipment, just let me know... Flour, dead mouse, marbles, etc. You would be surprised just how useful odd but simple equipment is... an invisible opponent suddenly isn't that dangerous if you throw flour into the air. Think unusually!
-Dave
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Faeryn Blackcloud
United States Middletown Pennsylvania
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I filled in only the basics for now. Wasn't sure if I should include ability modifiers or, what max HP should be. I saw others filled in differently, but I didn't want to just copy until I knew what was what.
Unusual items ? Yeah, I am gonna have some for sure !
1 Roll Duct Tape - that should cover any possible scenarios !
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Dave Bernazzani (@rpggeek)
United States Plainville Massachusetts
I wish to provide legendary service to the RPG community to help grow our hobby and enrich the lives of gamers everywhere.
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Mulligans wrote: I filled in only the basics for now. Wasn't sure if I should include ability modifiers or, what max HP should be. I saw others filled in differently, but I didn't want to just copy until I knew what was what. I didn't see that you had added your stats yet... Be sure to hit SAVE after you edit the wiki. Max hitpoints are just that - the hitpoints you start with when you are fully healed. When you take damage, these go down. So the fighter has 12 hitpoints max... and 12 currently. If he takes a spear in the gut, he might go down to 7 or 8 hp.
Each class has a different base hit-die. This is what determines your hitpoints. The fighter is tough - so he/she gets a d10 hit-die. At first level you get max hitpoints (you got 10 base plus 2 for special reasons that aren't worth going into right now). At level 2,3,4, etc. you roll a d10 (10 sided die) and add those hitpoints to your max. Barbarian is the toughest character with a d12. Wizards are fairly week with a d6. But those other characters have other roles - the Wizard wouldn't be the first guy to rush into combat - he should stay back and strategize, cast spells and figure out puzzles. Rogues handle traps. Etc.
Quote: 1 Roll Duct Tape - that should cover any possible scenarios !  No such thing in the Realms. Maybe you'll invent it!
-Dave
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Deane Beman
United States Rochester New Hampshire
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wavemotion wrote:
If anyone would like any unusual equipment, just let me know... Flour, dead mouse, marbles, etc. You would be surprised just how useful odd but simple equipment is... an invisible opponent suddenly isn't that dangerous if you throw flour into the air. Think unusually!
-Dave
How about some fishing line and a small pouch of salt?
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Dave Bernazzani (@rpggeek)
United States Plainville Massachusetts
I wish to provide legendary service to the RPG community to help grow our hobby and enrich the lives of gamers everywhere.
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dbeman wrote: How about some fishing line and a small pouch of salt? Those are excellent items. Just not them on your character sheet on the Wiki: http://rpggeek.com/wiki/page/HollowsLastHope
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Nick L
United States Bloomington MN
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wavemotion wrote: If anyone would like any unusual equipment, just let me know... Flour, dead mouse, marbles, etc. You would be surprised just how useful odd but simple equipment is... an invisible opponent suddenly isn't that dangerous if you throw flour into the air. Think unusually!
-Dave
I would like a sack of flour, some small hand held thin clay pots and a leather shoulder strap to attach the pots to.
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Dave Bernazzani (@rpggeek)
United States Plainville Massachusetts
I wish to provide legendary service to the RPG community to help grow our hobby and enrich the lives of gamers everywhere.
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AladdinSane wrote: I would like a sack of flour, some small hand held thin clay pots and a leather shoulder strap to attach the pots to. Fair enough - consider it done. Just be sure to note it on your character 'sheet'.
-Dave
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Anthony
United States Lawton Oklahoma
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Apparently this site is not a game site but rpggeek is. So I'll have to wait to this evening to update the wiki with my stats and to look at my inventory to find out if I have a small item or two to ask for.
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Dave Bernazzani (@rpggeek)
United States Plainville Massachusetts
I wish to provide legendary service to the RPG community to help grow our hobby and enrich the lives of gamers everywhere.
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Yoren wrote: Apparently this site is not a game site but rpggeek is. So I'll have to wait to this evening to update the wiki with my stats and to look at my inventory to find out if I have a small item or two to ask for.
You can access any page/forum/game on RPG Geek with any of the Geek domains. So, for example,
http://rpggeek.com/wiki/page/HollowsLastHope http://boardgamegeek.com/wiki/page/HollowsLastHope http://bgg.com/wiki/page/HollowsLastHope http://bgg.cc/wiki/page/HollowsLastHope http://videogamegeek.com/wiki/page/HollowsLastHope
are all the very same. However, the site uses special software to track where users spend their time and as RPG Geek is so small compared to the traffic BGG gets, I always give my links in the form of 'rpggeek.com' so that we get 'credit' for being... well... being awesome 
-Dave
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Deane Beman
United States Rochester New Hampshire
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Yoren wrote: Apparently this site is not a game site but rpggeek is. So I'll have to wait to this evening to update the wiki with my stats and to look at my inventory to find out if I have a small item or two to ask for.
I have the same trouble with my web filter at work...BGG is not blocked but RPGG is...good to know there is a workaround!
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Dave Bernazzani (@rpggeek)
United States Plainville Massachusetts
I wish to provide legendary service to the RPG community to help grow our hobby and enrich the lives of gamers everywhere.
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Okay, so before we tweak the character builds and start I may as well ask. How much do each of you know about Pathfinder, Dungeons & Dragons or RPGs in general?
-Dave
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Faeryn Blackcloud
United States Middletown Pennsylvania
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I know that Clerics don't suck anymore ?
Pathfinder is completely new to me.
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Nick L
United States Bloomington MN
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wavemotion wrote: Okay, so before we tweak the character builds and start I may as well ask. How much do each of you know about Pathfinder, Dungeons & Dragons or RPGs in general?
-Dave
This is my first RPG experience ever. The closest thing I've come to RPGing is playing HeroQuest.
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Dave Bernazzani (@rpggeek)
United States Plainville Massachusetts
I wish to provide legendary service to the RPG community to help grow our hobby and enrich the lives of gamers everywhere.
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AladdinSane wrote: This is my first RPG experience ever. The closest thing I've come to RPGing is playing HeroQuest. That's cool. Given that you seem to enjoy (from looking at your micros anyway) games with some chrome and theme on them, you'll like Pathfinder/D&D. The rules are important but the game just drips with atmosphere and the immersion into the game trumps rules. Most GMs allow players to bend the rules if they do something interesting (good OR bad) - fun and story trumps rules. The main thing people new to RPGs ask is, "what can I do on my turn?" until they realize that they can try to do just about anything... the rules help the GM keep a level playing field but otherwise if you want to jump fruitlessly on the spot while singing High Hopes as the local Tavern burns to the ground, you're free to do just that. There may be consequences for doing that, but that's up to the other players and the GM as the story unfolds.
-Dave
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Nick L
United States Bloomington MN
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wavemotion wrote: if you want to jump fruitlessly on the spot while singing High Hopes as the local Tavern burns to the ground, you're free to do just that.
Is it too late to add a songbook to my character?
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Dave Bernazzani (@rpggeek)
United States Plainville Massachusetts
I wish to provide legendary service to the RPG community to help grow our hobby and enrich the lives of gamers everywhere.
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AladdinSane wrote: wavemotion wrote: if you want to jump fruitlessly on the spot while singing High Hopes as the local Tavern burns to the ground, you're free to do just that. Is it too late to add a songbook to my character?  You should have played a Bard 
The Pathfinder Beginner Box pruposely strips back to the core classes - Fighter, Wizard, Rogue and Cleric (with the Barbarian being a variant fighter introduced for free as an online player extension to the box set). But other classes in the core books include:
Bard Druid Monk Paladin Ranger Sorcerer Alchemist Cavalier Gunslinger (firearms?! I'm not a fan but it's neat) Inquisitor Magus (Gandalf!) Oracle Summoner Witch
-Dave
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Faeryn Blackcloud
United States Middletown Pennsylvania
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wavemotion wrote: AladdinSane wrote: This is my first RPG experience ever. The closest thing I've come to RPGing is playing HeroQuest. There may be consequences for doing that, but that's up to the other players and the GM as the story unfolds. -Dave
This is a point of uncertainty for me. When I played D&D (30 years ago) our DM would be the one making up the entire story. That's not to say we didn't roleplay, but rather that we as players didn't actually alter the foundation of the "story" itself. It seems like in some of the current RPGs, players are adding elements to the story that didn't already exist.
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Dave Bernazzani (@rpggeek)
United States Plainville Massachusetts
I wish to provide legendary service to the RPG community to help grow our hobby and enrich the lives of gamers everywhere.
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Mulligans wrote: This is a point of uncertainty for me. When I played D&D (30 years ago) our DM would be the one making up the entire story. That's not to say we didn't roleplay, but rather that we as players didn't actually alter the foundation of the "story" itself. It seems like in some of the current RPGs, players are adding elements to the story that didn't already exist. This is GM and Game specific. Some games, like Fiasco, don't even have a Game Master. It's all players collaborating on the story. Games like Primetime Adventures (1st & 2nd Editions) have a GM (or Producer in this case), but the players largely drive the story as there is no set adventure prepared when you sit down to play (which makes it completely no-prep on the part of the GM).
Pathfinder and D&D are a bit more traditional in that they usually (again, up to the GM) have a set adventure and an overall story arc, but even within that the players have a lot of freedom to explore and interact with the NPCs (any characters that are NOT your characters) and the Environments. Some GMs put the adventure on rails - you move from A to B to C and you cannot do it out of order (Mountains of Madness was very much on-rails... a necessity due to the huge site-wide nature of the event) but hopefully you'll find more freedom in this short adventure.
-Dave
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Anthony
United States Lawton Oklahoma
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The closest thing I have done to roleplaying was in high school I played D&D computer games like Pool of Radiance, Hillsfar etc...I played them until one that I think was called Pool of Darkness and then haven't played anything since....being a computer game I guess that would be very much on-the-rails as you discussed earlier, but I vaguely remember random rules of whatever version of D&D that was like Humans could get to higher levels than other races, I remember that stats went as high as 18 and that strength could get to 18(00). I'd always reroll on the computer till I had one that had that...yeah looking back I guess I was a min maxer, but thats changed quite a bit as I've goten older.
I remember that you had to go to sleep to restore your spells so I often found myself sleeping whenver I found a safe place to do even if it wasn't night...I remember kobolds were an early monster that we fought and the Tyrant was actually a dragon in Pool of Radiance...ok thats pretty much exhausted everythign i can remember.
As to Pathfind, I know absolutely nothing except the character sheets that you have shared with us.
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Dave Bernazzani (@rpggeek)
United States Plainville Massachusetts
I wish to provide legendary service to the RPG community to help grow our hobby and enrich the lives of gamers everywhere.
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Yoren wrote: As to Pathfinder, I know absolutely nothing except the character sheets that you have shared with us.
Let me give a little general background on D&D and Pathfinder.
In the original versions of D&D (going back to the birth in 1974 by Gary Gygax), it was a very Human-centric world. Humans could advance to a certain level but other races were 'capped'. So Dwarves and Elves and Hobbits (until TSR got a letter from Tolkien and they changed to Halflings) could only rise to a lower level. The rules were cryptic in spots - huge holes that you could drive a truck through. The Dungeon Master (we use the term GM=Game Master more frequently now as "Dungeon Master" is owned completely by the makers of D&D) had to adjudicate based on a very loose ruleset and so their flavor of D&D was different than the next guys flavor. Gary set out to codify the game with the AD&D rules in the last 70s and while some loved the authoritative style the books had, others felt like they were being straight-jacketed by more rules.
Fast forward to the 2000s... Dungeons & Dragons entered its third edition under new owners (Wizards of the Coast - same people that made Magic: The Gathering). The rules were both streamlined and made more consistent throughout. All races and classes were given full treatment up to very high levels and the game system was opened up to the world with a marvel known as the OGL (Open Game License). This license allowed 3rd parties to make games based on the D&D system (known as the d20 System). Literally, tens of thousands of products were released for the OGL - most crap, but for every 10 crap books you got 1 good book and for every 10 good books you got 1 GREAT book. And what was great was REALLY great. When Wizards (who sold out to Hasbro) decided to jump from 3rd edition to 4th, they took away the OGL and they changed the system pretty handily. Paizo was making 3rd edition content and didn't want to stop... so using the OGL, they put out their own ruleset using the open gaming license called 'Pathfinder' which is 95% compatible with 3rd edition D&D but cleaned up, streamlined and taken in new and awesome directions.
Now Paizo and WotC are rivals... Pathfinder has outsold D&D for the past three quarters and that's not something anyone would have thought possible even 2 years ago. The storm continues to brew as WotC has announced D&DNext (or D&D 5th Edition)... with a bit of a return to 3rd edition rules - that should further muddy the waters which are already murky.
In short, when you play Pathfinder you are playing Dungeons & Dragons with a new clean outer shell - and from a company that still loves its fans. After playing you could easily jump into a D&D 3.0 or 3.5 edition game with very few problems (mostly the clunky bits of the older 3.x edition have been fixed in Pathfinder).
-Dave
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Dave Bernazzani (@rpggeek)
United States Plainville Massachusetts
I wish to provide legendary service to the RPG community to help grow our hobby and enrich the lives of gamers everywhere.
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Yoren wrote: I remember that stats went as high as 18 and that strength could get to 18(00). The Ability scores in Pathfinder range from 1 to 45 (technically it can go above this but for all practical purposes that's way beyond super-human). First level characters start by rolling 3d6 (or some variant... 4d6 drop lowest, etc) so you have a base range of 3-18. Some races and some classes get bonuses and penalties to the rolls... so an 18 can become a 19 or 20 even at first level (but it's rare). As you go up in levels, you can increase your abilities a bit and there are, of course, all sort of magical rings and things in the world which can augment those further. What is more important than the actual score is the modifier it conveys... so a Strength of 12 gives a +1 modifier. That +1 Strength is for climb checks, lifting heavy things, swimming, attacking with a sword or other melee (hand-to-hand) weapon, damage on melee weapons, etc.
-Dave
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Deane Beman
United States Rochester New Hampshire
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wavemotion wrote: Okay, so before we tweak the character builds and start I may as well ask. How much do each of you know about Pathfinder, Dungeons & Dragons or RPGs in general?
-Dave
I learned to play D&D from the "red box" in the early '80s. However I was 10 years old or so at the time and it was difficult for me to find like-minded souls my own age. So I played through the intro solo adventure and picked up two solo modules...but for the most part I just rolled up characters and created their background stories.
Flash forward to the late '90s when I began playing Magic and, as a result, began hanging out at mt FLGS and eventually became their "CCG Coordinator." I later met the stores RPG Coordinator and he invited me to join an intro to AD&D group.
I sat down at the table, rolled up my character, and entered a cave where my party was immediately ambushed by orcs. We fought them for about two hours before half of the party succumbed to their wounds.
I was immediately turned off. Over the years I have purchased and flipped through a number of RPG books but haven't sat down at a RPG table since. I've played a number of CCGs over the years and volunteered pretty extensively with AEG.
Lately I've come to my senses and gave up on any sort of collectible gaming (although I do enjoy playing Dragon Dice) and have been spending more time playing board games and thinking about RPGs again. I like what Paizo has done with Pathfinder...it appears to be quite heavily supported with quality products and, while the opportunities for expansion are there, it isn't essential to buy product ad nauseum in order to enjoy the game.
While I have a decent general knowledge base for RPGs; I have only actually played a RPG four or five times in my life; and only once with other people. So at times it will appear as though I know what I'm talking about; while at other times it will be abundantly clear that I have no idea what I'm doing!
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