|
-
Engineered Humans are supposed to get a +2 bonus to all overcharge rolls. However you can only have Engineered Human as you second origin and you only get the overcharge bonus from the first origin. Is the Engineered Human bonus supposed to supersede that rule? I assume it does, but just wondering how other people handle this in their games.
-
Eric Jome
United States Milwaukee Wisconsin
-
No, you can have Engineered Human as your first origin. The rule is, if you roll the same origin twice, replace the second one with Engineered Human. It wouldn't make much sense to have the same origin twice for any origin, because you would get the same powers and benefits. So, the rule breaks the rare case when you roll the same one twice...
Unless you roll Engineered Human twice. In which case, off the top of my head, I can't remember the solution.
It's all silly anyway. The correct answer should have been "if you roll the same origin twice, re-roll your second origin until you get something different" - which I think would be the right thing to use a house rule. I might even use that with "or choose Engineered Human" too.
-
John "Omega" Williams
United States
Michigan
-
Page 34: The only way to get a Human in the base game is to Roll the same origin twice. Then the second automatically becomes Engineered Human.
Problem is, the Engineered human entry was originally meant to be gained diffrently, but WOTC botched the re-write and so you have this odd remnant for the Human as well as at least two other mistakes just in the Origins section alone.
It is not reconcilable with the rules as they stand and I dont have my notes from WOTC on hand to check and see what sort of fix they would have suggested. If any. Originally you were supposed to be allowed to choose your starting origin as per the optional commentary on page 35.
Either use the optional rule and just say you chose Human first or go with the roll and say you don't get the bonus since otherwise it can only be secondary.
-
-
I think I may just house rule it that EH's get the +2 bonus to all instead of the primary origin bonus.
-
Christopher Taylor
United States Lake Forest California
-
From a FAQ on the Wizards community forum:
Quote: What overcharge bonuses do you get? Strictly by (most of) the rules, you only get the overcharge bonus of your primary origin. However, WotC's online character sheet lists the bonuses for both origins (and the designers previously mentioned that overcharging should be encouraged), so many groups allow overcharge bonuses from both origins.
-
Matt
United States Wilton Connecticut
-
Omega2064 wrote: Problem is, the Engineered human entry was originally meant to be gained diffrently, but WOTC botched the re-write and so you have this odd remnant for the Human as well as at least two other mistakes just in the Origins section alone.
Out of curiosity, what are the other two mistakes from the Origins section? Hmm, while I have your attention... are there any other significant errors in other sections?
-
John "Omega" Williams
United States
Michigan
-
At least one of the origins has a skill with no rules as its a skill in the D&D game that didnt get carried over. Think theres one or so more in there too. All artifacts from the D&D I believe.
A least one entry in the origins listing has a green bar but is not a At Will power. Allways read the text. Think Yeti is an example of this.
Some of the cards may be missing a (save ends) entry. Possible other issues here and there.
-
Matt
United States Wilton Connecticut
-
So, were Engineered Humans supposed to be like the old-style Pure Strain Humans? If so, do you think it'd be difficult to house-rule it to make it that way? ... say you roll Telekinetic for both your origin rolls. Instead of having a primary and secondary, you're simply an Engineered Human. I wonder if it would under powering them, though. If they were PSH, they wouldn't get mutations and wouldn't get the benefit of a secondary origin.
-
John "Omega" Williams
United States
Michigan
-
Engineered humans in the book are run essentially as a enhanced human with some sort of inherint "trick" that the player would have to figure out the reasoning for.
Example: recreating one of my original GW characters in this I ended up with Speedster (x2) and Human. So I read that as a Human with a speed boosting kinetic suit. Which is fairly close to the original too.
Pretty much you can read off any of second origin as being some sort of tech the human has. Psi helmets, Hard Light Duplicates, Heavy Power Frames, etc.
Same as interpeting the rat pack + felinoid as a swarm of kittens in the books example.
-
|
|
|