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19 Posts

Savage Worlds» Forums » Rules

Subject: Bennies House-Rule rss

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Josh Bazin
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A while back, my players asked if they could spend a Bennie to advance in the initiative order (with a Joker being unbeatable). I had said, sure.

What do others think of this? What problems might this create? Would you implement this house rule in your game? Would you change it at all?
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Erich Vereen
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Hmmm...

I know you can use an action to draw a new initiative card, but you have to take what you get, regardless of the position.

I might be good with this if it was a single use style of bennie; you get to move ahead of an opponent when you pay the benny, but you go back to your initial position on subsequent rounds.

Now, if you were using the Deadlands style of bennies, I think a red benny would get you above an opponent for one round and a blue benny would let you advance for the entire combat. White bennies should not be allowed for such an advance.
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Josh Bazin
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belirahc wrote:
Hmmm...

I know you can use an action to draw a new initiative card, but you have to take what you get, regardless of the position.


Not that I'm aware of - there are Edges that let you redraw, but it isn't a standard thing one can do.

Quote:

I might be good with this if it was a single use style of bennie; you get to move ahead of an opponent when you pay the benny, but you go back to your initial position on subsequent rounds.


Initiative shifts each round. Bennies are finite, and I wouldn't give a bennie back for something that was done by paying a bennie.

Quote:
Now, if you were using the Deadlands style of bennies, I think a red benny would get you above an opponent for one round and a blue benny would let you advance for the entire combat. White bennies should not be allowed for such an advance.


Yea, Deadlands is a different beast entirely.
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SJ Benoist
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I think "holding" a card kind of covers the same ground, and is the method intended to be used for a jump in the initiative order.

It seems like a very large benefit for the cost of a single white chip.

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  • Last edited Fri Jul 15, 2011 2:55 am (Total Number of Edits: 1)
  • Posted Fri Jul 15, 2011 2:53 am
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Josh Bazin
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What the intent was: say I get dealt a 2 and am last in the order - I spend a bennie to go when I want. Very different from holding from earlier in the order.

But, I was thinking the same - it might be a bit too beneficial.
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SJ Benoist
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But holding isn't just for the same round, you can keep the card into the next round.

IOW, you normally have to give up a whole action, and make an Agility test, to "go whenever you want".
Even then, you still couldn't stop the Joker from going first if he wanted.
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  • Last edited Fri Jul 15, 2011 9:25 am (Total Number of Edits: 1)
  • Posted Fri Jul 15, 2011 9:22 am
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SJ Benoist
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Incidentally, this could make a good advantage. Something like:

Impeccable Timing:
This wildcard can use a bennie to replace his Initiative card with a card of his choice.

White: 2-9
Red: 2-K
Blue: Take a Joker!


Or something like that.
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Josh Bazin
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SJBenoist wrote:
But holding isn't just for the same round, you can keep the card into the next round.

IOW, you normally have to give up a whole action, and make an Agility test, to "go whenever you want".
Even then, you still couldn't stop the Joker from going first if he wanted.


Right - you can hold over a round, but if you have a good card, you aren't holding it, in many circumstances. And you're right, going from on-hold requires opposed agility rolls.

And yea - the Joker can't be beat - and that was part of my house rule with the bennie.

The situation that this rule grew out of was basically that one of the characters had an ability that could help the rest of the group out against the 'big-bad', but that character was likely to be shaken or worse during the round, so the player wanted to spend the bennie to go before everyone else so that he could get his ability off, let his buddies do their attacks, then hopefully, the big-bad would be mitigated.
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  • Last edited Fri Jul 15, 2011 1:42 pm (Total Number of Edits: 1)
  • Posted Fri Jul 15, 2011 1:39 pm
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Josh Bazin
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SJBenoist wrote:
Incidentally, this could make a good advantage. Something like:

Impeccable Timing:
This wildcard can use a bennie to replace his Initiative card with a card of his choice.

White: 2-9
Red: 2-K
Blue: Take a Joker!


Or something like that.


Hey, that's not half bad - but only works for Deadlands. Maybe for regular SW it could be "Move up 6 cards - you cannot take a Joker".
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SJ Benoist
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Bazin wrote:

Hey, that's not half bad - but only works for Deadlands. Maybe for regular SW it could be "Move up 6 cards - you cannot take a Joker".


Lol.

I still do that sometimes, sorry.

You'd think after all this time I'd be able to keep them separate!
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Josh Bazin
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Its all good!

I like the moving it to an Edge that requires Bennie activation. It means the player has to pick between the quasi-random initiative edges and "Impeccable Timing", which requires activation.

Hrm. I think you've got something pretty good here.
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SJ Benoist
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It's your idea, I just organized it differently.
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Josh Bazin
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Well, either way - thanks, you've been very helpful.
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tim brown
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How about just spend a benny to get an additional card? Act on the higher of the two. Sort of like the Level-headed edge - except that you have to spend a benny to do it? It could even be used in conjunction with level headed (of improved level-headed) if none of the cards you are dealt are of much use.
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Josh Bazin
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Tim in Saskatoon wrote:
How about just spend a benny to get an additional card?


I think that kills level-headed, really. Though, apparently, Savage Worlds Deluxe does have some rules that covers this exact thing. I guess I have to buy another book.

Shucks, I hate having to do that... whistle
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Andy Leighton
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Bazin wrote:
Though, apparently, Savage Worlds Deluxe does have some rules that covers this exact thing. I guess I have to buy another book.

Shucks, I hate having to do that... whistle


Just for those who don't know the changes in SW Deluxe will be appearing on the peginc website. The new chase rules are already there.
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Josh Bazin
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andyl wrote:
Bazin wrote:
Though, apparently, Savage Worlds Deluxe does have some rules that covers this exact thing. I guess I have to buy another book.

Shucks, I hate having to do that... whistle


Just for those who don't know the changes in SW Deluxe will be appearing on the peginc website. The new chase rules are already there.


Or, I could have a new book... devil
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tim brown
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Bazin wrote:
Tim in Saskatoon wrote:
How about just spend a benny to get an additional card?


I think that kills level-headed, really.


Hmmmm, I don't think so... Level-headed gives you bonus cards EVERY turn - this just gives you one card, one turn, at the cost of a benny (a significant cost)! Level-headed is still awesome. I don't think anyone would think; "why would I take level-headed when I can just use a benny?"

I could even see it being used in conjunction with level-headed; when you really, REALLY need to go before someone and the two (or three, if you had improved level-headed) cards level-headed gave you didn't do it you could spend a benny in hopes that a third (or fourth...) might do the trick.
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Josh Bazin
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Tim in Saskatoon wrote:
Bazin wrote:
Tim in Saskatoon wrote:
How about just spend a benny to get an additional card?


I think that kills level-headed, really.


Hmmmm, I don't think so... Level-headed gives you bonus cards EVERY turn - this just gives you one card, one turn, at the cost of a benny (a significant cost)! Level-headed is still awesome. I don't think anyone would think; "why would I take level-headed when I can just use a benny?"

I could even see it being used in conjunction with level-headed; when you really, REALLY need to go before someone and the two (or three, if you had improved level-headed) cards level-headed gave you didn't do it you could spend a benny in hopes that a third (or fourth...) might do the trick.


I guess in Savage Worlds Deluxe, you can spend a benny to get a temporary Edge - so this effectively is the same solution as the designers came up with!
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