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Warhammer Fantasy Roleplay Core Set» Forums » Rules

Subject: Insanity rss

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Ben Vincent
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How often do insanities occur in your games?

I may have misread the rule (and I don't have them in front of me right now), but it sounds like anytime a character's stress exceeds any of his mental stats there's a chance of gaining a temporary insanity. For most characters that will be 3 or 4 stress, which doesn't seem that difficult to reach. I read a complaint elsewhere that insanity isn't as common in this edition as previous editions, but it seems temporary insanity would be quite common.

Im also not sure of the sequencing when it comes to checking whether an insanity becomes permanent. It's likely that at the end of an encounter during which a character has acquired a temporary insanity he will have sufficient stress to add misfortune dice to a discipline check. Is there any opportunity to recover prior to checking for permanence (and thus potentially reducing misfortune dice applied to that roll)?
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Sverre Brevik
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Not quite.

If stress exceeds WILLPOWER, then he draws a temp insanity and keeps it if one of its traits match the situation. Then additional tokens are put on the insanity every time he gains Stress after that.

If he's got more Stress than his lowest mental ability AND more Fatigue than his lowest physical ability, he becomes Strained. If he gains another Stress or Fatigue, then he gets a temp insanity (keep drawing until you get one that fits) and a token on that for each additional stress/fatigue he gets after that.

At the end of the Act, he tests to see if he gets rid of them or keeps them.

It's pretty easy to get rid of insanities as long as you don't have any tokens on them, so permanent insanities will probably mostly happen if the GM makes sure to pile on the Stress/Fatigue through creature actions or fear tests, since most players will get the hint and stop using dice/cards that give them stress/fatigue by the time they have a temp insanity.
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  • Last edited Fri Jun 3, 2011 7:35 pm (Total Number of Edits: 1)
  • Posted Fri Jun 3, 2011 7:34 pm
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Ralzar wrote:

If stress exceeds WILLPOWER, then he draws a temp insanity and keeps it if one of its traits match the situation. Then additional tokens are put on the insanity every time he gains Stress after that.


Actually that's not how it works. If you are distressed (your stress exceeds your willpower) and you suffer an additional stress, then you draw a temporary insanity. So you need two stress over willpower to gain a temporary insanity.

It's really quite difficult to go insane!
 
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