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Dan Maruschak
United States Eugene Oregon
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On January 9, 2011, Leo, Nolan, and I got together on Skype for a two hour and twenty minute playtest of Final Hour of a Storied Age rev 0.67, concluding the story from our previous three sessions. An audio recording of this session is available as episode 17 of the Designer vs. Reality podcast.
Chapter 27 Viewpoint: Dan 10. Leo 10,4. Adversity: Dan 6,2. Nolan 2,2.
Pyrotenax and Robur are swept down the river. [I spend my 6 to introduce a d4 passive threat: freezing cold water, and I spend my 2 to introduce a d4 passive threat: powerful current] The cold water [d4] weighs heavily on Robur's body and Pyrotenax's spirit as the river's current [d4] makes it difficult to get to the bank. [Leo spends his 10 to activate Pyrotenax's Fire Magic at d8 and his Mystical Will at d6] Pyrotenax heats the water around them [Fire Magic d8] and begins exerting his will [Mystical Will d6] upon the currents, urging them to push himself and Robur to the shore. [Leo 2,1 vs. Dan 1,1. Leo wins and bumps Mystical Will to d8, but I don't exhaust.] Pyrotenax keeps the chill from setting into Robur's body as he swims, and the current begins to slow, but they aren't safe yet. The cold chill of the mountains still runs through the river [cold water d4], making movement difficult, and the current [d4] still pushes them toward the sea. Pyrotenax unleashes more of his power, heating large swaths of the river [Fire Magic d8] and concentrating his divine will [Mystical Will d8] to persuade the currents to push them to the bank. [Leo 7,4 vs. Dan 3,1. Leo wins and I am completely exhausted so Leo wins the chapter.] The currents shift and Robur is able to gain purchase on the bank, pulling both of them to dry land. [Leo realizes here that he has just completed his "Find the True Host" segment as is caught a little flat-footed. He has been playing as if Robur wasn't the "true host", but also feels like it would be awkward to introduce a brand new character as the closing narration of a chapter (and, mechanically, we aren't able to stat out a new character here). We discuss a few alternatives, such as the river having washed them to the capital, or deciding that Robur is the best host as a matter of convenience. Leo synthesizes these a bit for his closing narration.] As Robur emerges from the river, he and Pyrotenax realize that they aren't far from the capital. Pyrotenax considers that Robur has been carrying him loyally and tirelessly for some time, and has been a good and faithful servant. He decides that he is content to let Robur carry him to the throne as his true host. [Leo gets two traits worth of narrative special effects for completing a segment, and also has a story die he can use for that. He changes Robur's alignment to personally aligned with antagonist. He also changes Robur's Fiercely Loyal trait to True Host.]
Chapter 28 Viewpoint: Dan 10. Leo 7,5. Adversity: Leo 12,10,9. Nolan 9,9.
[Nolan uses the third phase of protagonist support segment to roll a d10. He gets a 5 and gives it to me, so my story dice are now 10,5.]
Locked up in the camp of the mountrous bandits, Marcus [Leo spends his 9 on a d4 passive threat: wooden cage] finds himself trapped in a cell made of wooden branches and tree trunks [wooden cage d4]. [I spend my 10 to activate Marcus's Scholar's Apprentice at d8 and Quick-witted at d6.] As soon as he can [Quick-witted d6], Marcus studies the branches to identify the ones that come from the weakest types of trees [Scholar's Apprentice d8] and begins working on escape. [Dan 6,2 vs. Leo 2. I win and bump Quick-witted to d8, but Leo doesn't exhaust.] He selects one branch which would appear strong to the untrained eye, but that he knows is weak if bent and twisted in the proper manner, and begins working it back and forth. [Leo spends his 10 to introduce a d6 active threat: ogres] A pair of ogres [d6] comes over and sits down next to the cage [d4] that Marcus is still locked inside. Knowing that they'll be able to hear him, Marcus begins remarking on the weather, rattling off several indications that a storm must be coming [Scholar's Apprentice d8], so that when the branch he's been working on finally snaps he claims the noise is thunder from a nearby lightning [Quick-witted d8]. [Dan 7,2 vs. Leo 4,4. I win but my traits are maxed out, and Leo doesn't exhaust.] The ogres do fall for the trick, but it only succeeds in getting the ogres riled up, not dashing off to investigate the lightning strike as Marcus had hoped. With no further signs of the storm materializing, the ogres [d6] look skeptically through the bars of the cage [d4] at Marcus. While few people know much about ogres, Artax was something of an expert [Scholar's Apprentice d8], so Marcus knows that they aren't the smartest creatures. Marcus figures they're sure to fall for the old throw-a-stick-to-create-a-distraction trick [Quick-witted d8]. [Dan 2,1 vs. Leo 4,3. Leo wins and bumps ogres to d8, I exhaust both traits.] The ogres turn out to not be quite as dense as Marcus expected. He creates his distraction and tries to wriggle through the gap in the bars, only to hear a deep, "Back in the cage!" as he is walloped back into his cell. The ogres [d8] scowl at Marcus through the bars of his cell [d4]. [I spend my 5 to activate Secret Prince at d8] Marcus rubs his head where the ogre smacked him. "Fine," Marcus says, scowling. "But if you just keep me locked in here until someone pays the ransom [Secret Prince d8], you can be sure you won't be getting a fair share. Smart ogres would get me out of here so they could get all the money for themselves." [Dan 6 vs. Leo 3,1. I win and am maxed out, but Leo exhausts both.] "Ransom?" one ogre says to the other. "Nobody said anything to us about ransoms." "Yeah, and nobody said anything about shares, neither!" They pull Marcus out of the cage, looking surreptitiously over their shoulders at the other bandits, and carry him away from the camp and start marching toward the capital. [Leo spends his 12 to activate a d6 active threat: ogres] The ogres [d6] have Marcus securely tied and one of the ogres carries him under an arm. "You know they won't want to see you treating me like this," Marcus pleads. "In order to get top price for a prince [Secret Prince d8] they'll need to see that you've been treating me well!" [Dan 2 vs. Leo 3. Leo wins and I'm exhausted, so Leo wins the chapter.] An ogre growls in reply, "If they know what's good for 'em, they'll be happy just to see you alive!" as they continue their journey. [Leo won as adversity so he gets another viewpoint die. He takes the d10 for his eighth phase.]
Chapter 29 Viewpoint: Dan 1. Leo 9,8. Adversity: Dan 9,2. Nolan 5,1.
[Nolan chooses to roll the d12 and d10 from the first phase of dice from his complication segment. He gets 9,8. Since I only get two dice as the adversity player he can't give me extra dice, and his rolls aren't more powerful story dice so he doesn't manage to help make my adversity more powerful.]
Pyrotenax and Robur move confidently toward the capital city, and the sight of it ahead reminds Pyrotenax how tantalizingly close he is to achieving his goal. Ahead, on the road that leads to the city gates, Robur sees some ogres carrying something. [I spend my 2 to activate Marcus's Quick-witted at d8. Since we had previously established that Marcus was headed for the capital it's reasonable and expected for him to be here, so the plausibility tax is zero, and Marcus was last seen nearby so the distance tax is also zero] The bundle under one of the ogre's arms calls out, "Hey, look behind you! There's a knight! You could capture him and hold him for ransom as well! [Quick-witted d8]" [Leo spends his 9 to activate Pyrotenax's Beguiler of Mortals at d8 and spends his 8 to activate Robur's Knight at d8] Robur draws his sword and charges at the brutes [Knight d8] as Pyrotenax whispers into their minds, "If you value your lives you will kneel and surrender to this knight [Beguiler of Mortals d8]". [Leo 8, 5 vs. Dan 7. Leo wins but his traits are maxed out. I don't exhaust.] The ogres are somewhat confused, which lets Robur get into a dominant position for his assault. "Be careful!" Marcus calls to Robur. "This fellows are quite strong, you wouldn't want to get too close!" This, of course, is merely a distraction [Quick-witted d8], [I spend my 9 to activate the Fire Drake's Fire Breathing at d8] so that the fire drake that has been following Marcus at a distance can charge in and breathe fire at Robur and the ogres [Fire Breathing d8]. "I am your master now!" Pyrotenax whispers into the ogres' minds [Beguiler of Mortals d8]. "Protect this knight!" Robur circles around, positioning himself behind the ogres to avoid the worst of the drake's attack [Knight d8]. [Leo 8,2 vs. Dan 4,1. Leo wins but is maxed out. I exhaust Quick-witted.] Pyrotenax's insidious will worms its way into the ogre's minds, and they do a good job of shielding Robur from the worst of the flames. The drake, seeing that Marcus is still in the clutches of an ogre, concentrates his fire [Fire Breathing d8] on the least ogre-like target he sees: Robur. Pyrotenax urges the ogre that has its hands free to rush to Robur's aid [Beguiler of Mortals d8] and Robur hopes his armor [Knight d8] will protect him from the flames. [Leo 8,6 vs. Dan 5. Leo wins and I exhaust. I am out of stuff so Leo wins the chapter.] The ogre gets there in time to take the brunt of the attack, and Robur's armor protects him from the little that gets past. Robur sets off toward the city at a run, not wanting these distractions to delay Pyrotenax's path to the throne any longer. [Leo won as viewpoint, so he advances one phase along his plot thread.]
Chapter 30 Viewpoint: Dan 2. Leo 6,4. Adversity: Dan 9,2. Nolan 4,4.
Inside the capital city, Pyrotenax and Robur make their way toward the palace. [I spend a 9 to activate Marian's Demigoddess at d8, deputizing Nolan to act for her (we kind of forgot to discuss tax, but it was probably zero). I spend my 2 to activate a d4 passive threat: crowd] A throng of people clog the streets [crowd d4], making it hard to move. Almost instinctively, the demigodess Marian detects the divine presence of Pyrotenax, and the mystical force of her presence makes it even more difficult for Pyrotenax and Robur to move toward the palace. [Leo spends his 4 to activate Pyrotenax's Mystical Will at d8 and spends his 6 to activate Robur's Courtier at d8] Pyrotenax pushes back against Marian [Mystical Will d8] and Robur uses his position of authority in the court [Courtier d8] to bypass as much of the crowd as he can. [Leo 5,4 vs Dan 4 and Nolan 5. Leo wins but his traits are already maxed out. Neither Nolan or I are exhausted.] Shrugging off Marian's interference, Robur makes his way steadily toward the palace. However, the crowd [d4] is even denser close to the palace, making it difficult to move at all, let alone quickly. As Pyrotenax draws closer, Marian finds it easier to focus on him, and tries with all of her divine might to hold him back [Demigoddess d8]. Pyrotenax, not wishing to waste his time with a direct confrontation yet, exerts his will [Mystical Will d8] to disguise his divine aura, making it harder for Marian to pinpoint him. Robur, meanwhile, loudly demands that the people make way for him [Courtier d8]. [Leo 8,7 vs. Dan 2 and Nolan 6. Leo wins, exhausting both of us, and wins the chapter.] Robur arrives at the palace, requests an audience with the king, as is quickly ushered off in that direction. [Leo won was viewpoint so he advances one phase along his plot thread.]
Chapter 31 Viewpoint: Dan 8. Leo 7. Adversity: Leo 10,8,4. Nolan 17,5.
[Nolan chooses to roll the last phase of his protagonist support segment, rolling a d20, d12, and d10. He gets 18,6,6. He gives an 18 and a 6 to me, making my new story dice 18,8,6.]
Trying to recover from the chaos of Robur's passing, Marcus and the ogres see [Nolan spends his 17 to introduce a new NPC: Hydrallia the Sea Goddess. She has the traits Goddess of the Sea, Unfathomable, Beutiful, and Good. Since she is mentioned on a seed her creation tax is 1. For plausibility, we considered possible but surprising but ultimately settled on plausible but unexpected, since her return to the mortal realm was promised by one of the seeds, which gives a plausibility tax of 1. Normally a 17 would activate 4 traits, but after tax Nolan gets 4 – 2 = 2 traits. He activates Hydrallia's Beautiful at d8 and Goddess of the Sea at d6] the moisture in the air coalesce into a painfully beautiful being. Her awesome presence [Beautiful d8 Goddess of the Sea d6] is too much for the ogres, who run off, and threatens to shatter Marcus's mind. [I spend my 6 to activate Marcus's Scholar's Apprentice at d8] However, one lesson that Artax drilled into Marcus from his youth was the proper prayer to offer to Hydrallia upon her return [Scholar's Apprentice d8]. He covers his eyes and begins reciting the prayer. [Dan 8 vs. Nolan 2,2. I win but my trait is maxed out. Nolan exhausts both of his traits.] Like her daughter, Hydrallia is quite pleased when mortals know the proper greeting. [Nolan spends his 5 on a d4 passive threat: feels sick] In a blur of color and motion, Marcus finds himself teleported by Hydrallia's power inside the palace, a decidedly unpleasant and sickening experience [feels sick d4]. Artax was also sure to teach Marcus how to treat nausea and dizziness, which Marcus had always assumed was in case his elderly mentor had needed help [Scholar's Apprentice d8]. He crouches down and tries to recover his composure. [Dan 5 vs. Nolan 2. I win and Nolan exhausts. Nolan is out of stuff so I win the chapter.] He stands up and sees that the fire drake was teleported along with him, and is pleased to be so close to his destination. [I have left over story dice which I use for some narrative special effects. I adjust the alignments of both the fire drake and Hydrallia to personally aligned with protagonist. Since I won as viewpoint, I advance one phase along my plot thread.]
Chapter 32 Viewpoint: Dan 6. Leo 9. Adversity: Dan 5,4. Nolan 3,1.
[Nolan uses his second phase worth of complication to roll a 1d10 to potentially help my adversity against Leo. He rolls a 1 so it doesn't help.]
In the palace throne room, Pyrotenax and Robur barely notice the mourning displays as they approach the empty throne. [I spend my 4 to activate Hydrallia's Goddess of the Sea at d8] The air begins to shimmer as the moisture coalesces into the form of Hydrallia [Goddess of the Sea d8]. She cries out, "I shall never allow filth like you to sit upon this throne!" [Leo spends his 9 to activate Pyrotenax's Fire Magic at d8] Pyrotenax puts forth his divine power and Robur's hands seem to burst into flame. A deep, booming voice comes from Robur's mouth. "The throne shall be mine. I am as ancient a spirit as you, and I won't let you stop me this time." He raises his hands and balls of fire shoot from them toward the goddess [Fire Magic d8]. [Leo 2 vs. Dan 7. I win and Leo exhausts. Leo is out of stuff so I win the chapter.] Hydrallia laughs as the fire slams into her and dissipates harmlessly. "Fool! Do you think you are more powerful than I am, here in the center of all my worshipers?" Pyrotenax realizes for the first time how many of the courtiers in the throne room are displaying Hydrallia medallions, and that many of them have dropped to their knees in prayer for Hydrallia. Pyrotenax feels water beginning to condense all around him, sizzling away to steam at first, but knowing that there is more to come. [I won as adversity so I get another viewpoint die. I take the d12 for my ninth phase]
Chapter 33 Viewpoint: Dan 9,5. Leo 8. Adversity: Leo 8,7,4. Nolan 13,1.
From the room where Hydrallia teleported him, Marcus swiftly makes his way to the throne room. [Nolan spends his 13 to activate Pyrotenax's Beguiler of Mortals at d8 and Ancient Spirit at d6] As the two divine entities battle each other [Ancient Spirit d6], Pyrotenax's mind-warping power affects Marcus's perceptions [Beguiler of Mortals d8]. Instead of the reality of the situation, Marcus sees the reverse: a fiery manifestation of Pyrotenax defending the throne, with Hydrallia on the attack. [I spend my 5 to activate Secret Prince at d8] Regardless of the fight, Marcus decides he should trust that Artax and the dragon prophet have a good plan, and that it should be his top priority to get to the throne [Secret Prince d8]. He tries to skulk around the side of the throne room, staying out of the crossfire. [Dan 4 vs. Nolan 4,1. Nolan wins and bumps Ancient Spirit to d8, but I'm not exhausted.] He makes progress toward the throne, but the awesome presence of two gods is nearly impossible to ignore [Beguiler of Mortals d8 Ancient Spirit d8], and Marcus is nearly transfixed by the vision of them. He is sorely tempted to just wait and observe, perhaps even take some notes on this miraculous event, but he knows that getting to the throne is important, and wonders if people might start following his orders for a change if he does [Secret Prince d8]. [Dan 4 vs. Nolan 5,2. Nolan wins but is maxed out, but I'm not exhausted.] He manages to take a few shuffling steps toward the throne, but is unable to rip his eyes away from the gods. [Nolan spends his 1 to activate Pyrotenax's Mystical Will at d6] In the illusion that Pyrotenax is projecting, the image of Hydrallia is nearly overcome by the image of Pyrotenax [Ancient Spirit d8], and she cuts such a pathetic figure that Marcus feels an overwhelming need to rush to her aid [Beguiler of Mortals d8], an impulse that seems almost alien in its insistence [Mystical Will d6]. [I spend my 9 to activate the fire drake's Fire Breathing at d8] "You've got to help her!" Marcus calls out as the fire drake finally manages to make it to the throne room through the passages that weren't designed for easy travel by dragons. The drake, however, is unaffected by the illusion that was meant for human minds (perhaps the reason that the dragon prophet sent him along to help). He attacks the actual Pyrotenax [Fire Breathing d8], disrupting his mental control enough for Marcus to make more progress toward the throne [Secret Prince d8], [Dan 4,1 vs. Nolan 7,3,1. Nolan wins, his third in a row.] but it isn't enough to completely shake off the illusion. [Nolan won as adversity so he gets another viewpoint die. He takes the d12 for the third phase of his complication segment.]
Chapter 34 Viewpoint: Dan 8,6. Leo 3. Adversity: Leo 5,4,3. Nolan 14,6.
[Nolan spends his 14 to activate Pyrotenax's Beguiler of Mortals at d8 and Ancient Spirit at d6 and he spends his 6 to activate Pyrotenax's Mystical Will at d6] Pyrotenax pours his will [Mystical Will d6] into the illusion of the two battling gods [Ancient Spirit d6], and Marcus's desire to rush to Hydrallia's defense is greater than ever [Beguiler of Mortals d6]. [I spend my 6 to activate Scholar's Apprentice at d8] In its befuddled state, Marcus's mind goes back to the very first lesson that Artax ever taught him [Scholar's Apprentice d8], a nonsense rhyme that never made any sense. As he runs through it over and over in his mind the fog over his thoughts begins to lift. [Dan 5 vs. Nolan 6,4,4. Nolan wins and bumps Mystical Will to d8, but I don't exhaust.] Although he has an instant of clarity, Pyrotenax detects a mind seeing through his illusion [Beguiler of Mortals d8] so he focuses his power [Mystical Will d8] on Marcus. The image of Hydrallia, in all her simulated godlike glory [Ancient Spirit d6], calls out to Marcus to help her. Marcus, however, remembers from all of the stories he's read [Scholar's Apprentice d8] that Hydrallia is quite proud and would never beg for aid from a mortal. [Dan 8 vs. Nolan 6,3,1. I win and Nolan exhausts all his traits. I win the chapter.] The realization that the image he's seeing isn't the true Hydrallia helps Marcus break through Pyrotenax's illusion. He rushes to the throne and takes the crown of the recently deceased king. He places it on his head and proclaims himself the rightful king of the realm. As he sits on the throne a wave of mystical power emanates from it, breaking Pyrotenax's hold on the assembled courtiers. Pyrotenax shrieks in fury when he realizes his opportunity to claim the throne has passed, and Hydrallia discorporates into mist form only to rematerialize inside the ring where she can keep Pyrotenax locked in constant struggle for all eternity. [I won the chapter as viewpoint player so I advanced my plot thread. Since this was the last phase of the protagonist's plot thread the story ends.]
Epilogue [Nolan's supporting character completed her subplot and was ideologically aligned with the person who won the story, so he gets a minor positive change in the world. He suggests that Marian uses her influence to reform the city, making it more accepting and egalitarian. Since Leo's antagonist was able to complete two segments of his plot thread we get a bittersweet ending. He decides that Artax dying would be a suitable bitter note for the end of the story.] As had long been arranged, Marian and Marcus agree to wed, with Marian planning to use her position as queen to be a champion of the downtrodden. Marcus goes to his mentor's house to invite him to the wedding and ask him to be a royal advisor only to find that the old man has died while Marcus was away on his adventure. Saddened by the loss of his friend and mentor, Marcus returns to the capital with a heavy heart, knowing that he now only has the lessons Artax taught him rather than the wisdom of the man himself to guide him as king, but glad that he has the compassionate heart of Marian at his side.
That's where we ended the session. We were all really satisfied with the story, and it was a real nail-biter at the end. The game worked well enough mechanically in this series of playtests that I decided to move the game from alpha testing to beta testing.
(Final Hour of a Storied Age is currently in beta testing. I really need feedback from people trying to play my game without my direct involvement. I would deeply appreciate it if you would consider giving the game a shot. I want to produce the highest quality game I can, but I can only do that with the help of playtesters. If there’s anything I can do that would help you get a game going just let me know.)
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Ken H.
United States Amherst Ohio
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The game certainly does generate interesting stories. I have enjoyed playing around with it myself, but I have yet to get a group together to try playing with others. (And the truth is, I haven't "gotten a group together" for an RPG in about 20 years, so it doesn't seem too likely. But fortunately, this game works quite well solo.)
One concern I have is that some people don't like dice mechanics that obfuscate the probabilities. In other words, is it better to roll the d8 first and then the d6, or vice versa? Or should I put them both in at the same time?
For me, I wouldn't say I dislike it, but I would say that I really want to know what the odds of success are, and this game is very hard to crack in that regard. I'm not sure if that's a bug or a feature. Basically, I would feel better about the decisions I make in a game if I knew I was making a smart choice (acknowledging that sometimes the story might dictate a choice that isn't necessarily dice-smart).
I went through the dice rolls for each scene in the game you posted, all 4 sessions, AND for each scene in the previous game you posted (Heart of Fire), and gathered some data on how many traits a player can activate on average. The purpose was to figure out what is the most common matchup. There are too many possibilities to do a probability analysis (or to program a computer simulation) for everything, but maybe if I could crack the most common situation, it might shed light on the less common ones.
For the viewpoint player, more than half of the scenes (53%) resulted in him being able to activate exactly 2 traits. A distant second place (21%) was 3 traits, and the rest were rare enough that the data is probably not reliable.
For the adversity player, there was really no result that was extremely likely. The most common result was 3 traits, which came up 30% of the time. But 2, 4, or 5 traits were all pretty much tied at 20-21% each.
So, the most common situation is Viewpoint 2 vs. Adversity 3. But this only explicitly comes up 10% of the time (and in fact only 1 scene in Heart of Fire had this exact combination -- compared to 6 scenes in Empty Throne).
Is it worth more analysis on a situation that only comes up 1 in 10 times? I don't know, but even if it is, there are still a lot of possible variations even within that matchup. A viewpoint player with two traits has potentially 5 plays, I think (which does NOT count changing his strategy between rolls). An Adversity player with three traits has at least 10 or 11 options. Some of the "options" require ideal circumstances in the narrative, like having a pre-existing NPC who is travelling with you or who is reasonable or expected in the current scene. Of course, I'm referring strictly to mechanical options, while story options are probably limitless.
Since I'm neither a mathematician nor a computer programmer I will probably not push this any further. It's just something that occurs to me fairly often regarding this game.
Anyway, I'm glad to see you're still developing this. The game is unique and fun, and I hope more people give it a try.
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Dan Maruschak
United States Eugene Oregon
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Rubric wrote: I would say that I really want to know what the odds of success are, and this game is very hard to crack in that regard. I'm not sure if that's a bug or a feature. Basically, I would feel better about the decisions I make in a game if I knew I was making a smart choice (acknowledging that sometimes the story might dictate a choice that isn't necessarily dice-smart).
My hope in the design that the mechanical differences won't be so big that you'd feel dumb for making a story-appropriate choice and having your mechanics flow from that (i.e. it's hard to make a terrible mechanical choice), but that there is enough mechanical interest to make a difference if you want to think about the mechanics and have that guide your story contributions. Since there are pros and cons to different dice choices (e.g. big dice are better but using no small dice in a roll means you can't bump up a die if you win, using multiple dice makes it more likely you'll succeed but makes it less likely that you'll exhaust a lot of your opponents dice, etc.) there's usually no obvious right or wrong choice. I think that's important for a game -- if there's an obvious smart choice and an obvious dumb choice it's not a real choice. If there are pros and cons to each side then you need to figure out which choice appeals more to you.
Quote: Anyway, I'm glad to see you're still developing this. The game is unique and fun, and I hope more people give it a try.
Thanks!
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Bob Slaughter
United States Sandy Springs Georgia
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Rubric wrote: Anyway, I'm glad to see you're still developing this. The game is unique and fun, and I hope more people give it a try.
Same here. To me its more of a "story-telling" game than a "role-playing" game, but it does look like fun. I am going to look over the summary of this last game and see if I can really get the game-system down in my head, hopefully this weekend.
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