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Traveller» Forums » General

Subject: Character gen for Dune universe rss

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F H
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Has anyone created a character generation for the Dune universe in the Traveller system?
 
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William Hostman
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Gaming in Greater Anchorage area, Alaska since 1978. Looking for Indy-willing RPG players in Eagle River (or willing to drive to Eagle River). Geekmail me if interested.
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FNH1 wrote:
Has anyone created a character generation for the Dune universe in the Traveller system?

Not that I've seen.
However, under older editions... Well, naw...

Mongoose's Psion looks like they are trying to wrangle a license. (Might backfire... there are at least 3 explicit Dune references in there.)

The Fremen are the hardest to do.

Imperial characters can just use different events, but the core Agent, Army, Noble, Drifter, and Citizen. Navy and Merchant don't get Navigation nor Engineering (Jump Drive); replace navigation with Pilot. The Guild can be, except for navigators, handled much the same manner using Scout; Navigators essentially are in Psion; Psionic Navy Pilot. No marines.

The Swordmasters are just an elite order of martial psionicists with Awareness.
The Bene Gesserit are Psionicist-Priests with limited telepathy and awareness.
The Suk are just the Doctor Career with a bonus MOB, Imperial Conditioning, which gives them a bonus (probably +4) to resist bribery and mind control.
The Mentats.... either they are psionicists with a special, or they have a skill in computation. I prefer a hybrid approach, myself.
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  • Last edited Wed Mar 3, 2010 2:42 am (Total Number of Edits: 1)
  • Posted Wed Mar 3, 2010 2:41 am
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