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Master Plan #54: Kenneth Hite, Setting Creation & Day After Ragnarok
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28:55
19.86 MB
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2010-08-02
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Master Plan #53: Monica Valentinelli, FlamesRising.com, Dos & Don'ts of Horror Design
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32:23
22.24 MB
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2009-10-23
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Master Plan #52: Reincorporation
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19:42
13.53 MB
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2009-08-11
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Master Plan #51: Pacing Mechanics part 2, Campaign Level
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32:01
21.99 MB
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2009-07-21
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Master Plan #50: Paul Tevis on Text Presentation, A Penny For My Thoughts
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32:10
22.09 MB
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2009-06-30
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Master Plan #49: Pacing Mechanics part 1, Refresh Scale
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25:51
17.75 MB
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2009-06-19
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Master Plan #48: Chad Underkoffler on Setting Design, Swashbucklers of the 7 Skies
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30:04
20.65 MB
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2009-06-04
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Master Plan #47: Tangibility in Mechanics
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26:51
18.44 MB
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2009-05-12
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Master Plan #46: Designing Epic-Scale Games with Josh Roby Part 2, and Power of Names
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21:55
15.05 MB
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2009-03-25
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Master Plan #45: Designing Epic-Scale Games with Josh Roby, Part 1
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23:54
16.42 MB
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2009-03-13
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Master Plan #44: Ryan's Rules of Playtesting
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24:31
16.84 MB
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2009-02-28
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Master Plan #43: Interview with Crafty Games, Part 2
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21:39
14.87 MB
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2009-02-11
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Master Plan #42: Interview with Crafty Games, Part 1
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25:29
17.5 MB
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2009-01-19
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Master Plan #41: Further Thoughts on Advancement
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21:14
14.58 MB
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2008-12-25
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Master Plan #40: Luke Crane on Advancement, Failure & Reward Cycles
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27:35
18.94 MB
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2008-12-09
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Master Plan #39: Interview with Seth Ben-Ezra part 2, on A Flower For Mara
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18:15
12.53 MB
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2008-11-06
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Master Plan #38: Interview with Seth Ben-Ezra part 1, on A Flower For Mara
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24:36
16.89 MB
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2008-10-22
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Master Plan #37: Have Master, Will Plan 2 with Ken Hite
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48:06
33.04 MB
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2008-10-09
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Master Plan #36: Understanding Play Styles
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22:27
15.42 MB
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2008-08-31
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Master Plan #35: The Situation Problem
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26:16
18.05 MB
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2008-08-12
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