Information
Name
Competitive (players compete against each other to win)
Alternate Names
Games with this mechanic have competitive play as one of their key mechanics. Rather than players acting co-operatively in order to achieve shared goals, their characters antagonistically interact with the intention of achieving victory just for themselves individually.
11
Hit A Dude
Play By Forum
Let's Get It On!
[Page 1 ,2 ]
2011-09-12
IndyRick
44
26
Hit A Dude
Reviews
The Thousand-Year Game Challenge Winner
2011-09-05
IndyRick
16
12
Combat Heroes
Reviews
Here Is Deathmatch And Much Agony
2011-07-29
IndyRick
2
1
Killer
General
Play by post and local?
2011-02-02
aboveriver
0
2
ΑΓΩΝ
Rules
Rules Cheat Sheet for Agon
2010-09-26
jaspermeer
3
2
ΑΓΩΝ
Play By Forum
Characters
2010-08-31
jaspermeer
1
9
ΑΓΩΝ
Play By Forum
Dawn's Rosy Fingers Dip into the Wine Dark Sea
[Page 1 ,2 ,3 ,4 ,5 ,6 ,7 ,8 ,9 ,10 ]
2010-08-17
jaspermeer
247
8
ΑΓΩΝ
Sessions
The first time with Agon - Beast of Kolkoris
2010-04-18
brumcg
1
0
Sea Dracula
General
Need a review
2009-09-02
yohanleaf...
3
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Mechanic:
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Percentile)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice (Specialized)
Dice (Various)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
LARP (Live-Action-Role-Playing)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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