The Hotness
Games|People|Company
Dungeon Crawl Classics Role Playing Game
Briarwood Castle
Parsec
Forgotten Realms Campaign Set
Pokéthulhu Adventure Game (2nd Edition)
Pathfinder Roleplaying Game: Beginner Box
The One Ring: Adventures over the Edge of the Wild
Reforger
Run out the Guns!
Pathfinder Roleplaying Game Advanced Race Guide
Shards of the Shattered Universe Core Rules
Chill Horror Role-Playing Game
The Slayer's Guide to Demons
Horrors of the Z'bri
Shadows of Yog-Sothoth (2nd Edition)
Pathfinder Roleplaying Game Bestiary
Into the Shadowhaunt
Lamentations of the Flame Princess (Grindhouse Edition)
Marvel Heroic Roleplaying: Basic Game
Busca Final
Yiffpunk
Call of Cthulhu (6th Edition)
Dungeons & Dragons Set 1: Basic Rules
X1: The Isle of Dread
ΑΓΩΝ
World of Darkness
Dice
Hellfrost Player's Guide
Book 02: Fire on the Water
B5: Horror on the Hill
Citybook VI: Up Town
Pathfinder Roleplaying Game Core Rulebook
Castle Falkenstein
Dave Arneson's Blackmoor: The First Campaign
Dark Dungeons
Legends of the Ancient World
Diaspora
PC Pearls: A Collection of Character Inspiration
Warhammer Fantasy Roleplay Core Set
Usagi Yojimbo
Savage Worlds: Test Drive V6!
In Search of Adventure
Monstercology: Orcs
Sartar: Kingdom of Heroes
Dragon Age RPG, Set 1
GURPS Ultra-Lite
The Edge of Night
By the Sword: Dueling in Realms of Fantasy
Floor Plan 2: The Great Salt Flats
Mouse Guard Roleplaying Game Box Set
Information
RPG
Genre
Setting
Series
Series Code
 
Category
Mechanic
Designer
Artist
Production Staff
Publisher
Honors
Year Published
2009
Primary Name
Eclipse Phase Core Rulebook
Alternate Names
 Corrections
 Customize View
xml RSS Feed 
Facebook Twitter Delicious Google
ObjectID: 54245
Versions
[Add Version]
Pg. 1
Nick: 
Third Printing (first corrected printing)
Year: 2011
Hard Cover
Product Code: PS+21000
ISBN-13: 9780984583508
400 pages
Size: Letter
English
View
Corrections
Link Image
Nick: 
First Printing
Year: 2009
Hard Cover
Product Code: CAT21000
ISBN-13: 9781934857168
400 pages
Size: Letter
English
View
Corrections
Link Image
Nick: 
PDF version
Year: 2009
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: CAT21000p
400 pages
Size: Letter
English
View
Corrections
Link Image
Description Edit | History

Back cover copy:

"Your mind is software. Program it.
Your body is a shell. Change it.
Death is a disease. Cure it.
Extinction is approaching. Fight it."

Publisher Blurb:

The Game
Humanity stands on the cusp of a new age, with accelerated technological growth converging toward a singularity point, promising an undreamt-of future. Despite the ecopocalypse and social upheavals on Earth, humanity has conquered the solar system and partially terraformed Mars. Advancements in biotechnology, nanotechnology, artificial intelligence, and cognitive science have transformed our lives. Everyone is wirelessly networked with the world around them, AIs process vast amounts of information, and nano-fabrication enables people to "print" complex devices from the molecular level - at home. Biotechnology allows people to genefix, enhance, and clone their bodies, while others pursue body modifications to adapt to new environments or make themselves into something no longer quite human. People’s minds and memories can be digitized, uploaded, transferred over long distances, and downloaded into new bodies (biological or synthetic). Death has been defeated - for those who can afford it.

From within, disaster struck. Transhumanity reaped the rewards of its arrogance when conflict spiked between the battered nations of Earth, already weakened by decades of climate catastrophes and other disruptive factors. Rampant netwars soon exploded into physical conflicts with spiraling body counts. In the midst of these aggressions, a group of military AIs known as TITANS quietly achieved full sentience and autonomy, and rapidly began exponentially incrementing their own intellectual growth. The AI intelligences spawned by this hard-takeoff singularity quickly turned against transhumanity, enveloping the system in unprecedented levels of violence, disaster, and warfare. What began as a whirlwind of conflict between political factions, revolutionaries, and hypercorps soon escalated into a struggle between man and machine.

In just a few years, transhumanity was nearly wiped out with nuclear strikes, biowarfare plagues, destructive nanoswarms, infowar attacks, mass uploads, and other unexplained singularity events, ripping the superpowers of old to pieces. Our planetary home "Earth" was transformed into a toxic and strange hellhole, while many major habitats were left frozen sarcophagi in the vacuum of space. Just as quickly as they came, the TITANS disappeared, taking millions of uploaded minds with them, leaving behind a network of wormhole gateways. Known as Pandora Gates, these poorly-understood devices allow instantaneous teleportation to distant star systems - often one-way and/or fatal. Though only a handful of Pandora Gates are known to exist - each highly contested - the foolish, brave, curious, and desperate are already risking certain death to enter and explore what lies beyond.

In the aftermath of the Fall, transhumanity lives on, divided into a patchwork of hypercorp combines, survivalist stations, transhuman faction species, and city-state habitats. Under the oppressive police states of immortal inner-system oligarchies, advanced technologies remain highly restricted, and refugee infomorphs are held in virtual slavery or resleeved in robotic bodies and forced into indentured labor. In the outer system, rebel transhuman scientists and techno-anarchists struggle to maintain a new society - from each according to their imagination and to each according to their need. And on the fringes and in the niches lurk networked tribes of political extremists, religious fanatics, criminal entrepeneurs, and bizarre posthumans, among other, stranger, and more alien things ...

Though most claim the Fall was carefully orchestrated by the out-of-control TITANS, others whisper that the driving powers behind the wars - both AI and transhuman - were infected by a mutating virus with multiple infection vectors - biological, information, nano - dubbed the Exsurgent virus. Whatever its source, this virus has been known to sometimes transform its victims into something unexplainable ... something monstrous and reality-altering. Whatever the truth, the remnants of the TITANS and this virus were left to the desolated ruins or driven to the edges of the system, where they remain hidden away in dark corners, quietly waiting to infect the minds of the scavengers and explorers who find them ...

System
Eclipse Phase uses a variant d100/percentile system with some twists. The game is fast and simple, streamlined so players can dive into the world and action without being burdened down by complex rules.

More Information Edit | History

Microbadge:

mb

BGG Marketplace
Pg. 1
Pg. 1
12d 1h 20m
0 bids
21d 9h 18m
0 bids
11d 19h 55m
0 bids
Images
Gallery: All | Covers and Media | Play | Creative Hot | Recent
[Browse »] [Upload »] [Link Image]
Pg. 1 of 1
Videos
Hot | Recent
[Browse »] [Add »] Category:
Pg. 1 of 1
Blogs Hot | Recent
Pg. 1
No Posts Found
Files
Title | Hot | Recent
[Browse »]  [Upload File »]
Pg. 1 of 1
4 Official Character Sheet
A layered pdf that lets you decide to print the background or not. Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License
2009-08-18
Statistics
RPG Item Rank: 77
Num Ratings: 73
Average Rating: 8.15
Standard Deviation: 1.25
Num Views: 10647
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.6
Fans: 17
Personal Comments: 15
Users Owning: 211
Users Wanting: 4
Users Trading: 3 [find trade matches]
Price History: View
Total Plays: 10
Plays This Month: 1
User Information
Use this tool to rate games, save comments, and manage your collection.
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.