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Information
RPG
Genre
Setting
Series
Series Code
Book 5
Category
Mechanic
Designer
Artist
Production Staff
Publisher
Honors
Year Published
1980
Primary Name
High Guard (Second Edition)
Alternate Names
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ObjectID: 44386
Versions
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Pg. 1
Nick: 
CT- B05 - Watermarked PDF
Year: 2010
Electronic (PDF, DOC, eBook, HTML, etc.)
56 pages
Size: Tradeback
English
View
Corrections
Link Image
Nick: 
First Printing
Year: 1980
Saddle Stapled (modules/pamphlets)
52 pages
Size: Tradeback
English
View
Corrections
Link Image
Nick: 
First UK Printing, by Games Workshop
Year: 1980
Saddle Stapled (modules/pamphlets)
52 pages
Size: Digest
English
View
Corrections
Link Image
Description Edit | History

From the back of the book (2nd edition):

At last, extensive rules for the personnel and starships of the interstellar navies of the universe. Detailed character generation for naval characters, including the academy, and medical school, and 5 new skills. Rules for starship design, construction, and combat, with tonnages ranging to one million tons!

High Guard, created for the interstellar naval adventurer and referee.

Be sure to look for Book 4, Mercenary, with its coverage of the army, the marines, and of military adventures.

User Summary:

This book covers Imperial naval characters and ships of the Imperial navy in the Traveller setting.

More Information Edit | History

From Supplement 05: Lightning Class Cruisers, page 12:

Editions of High Guard: There are two versions of High Guard.

The first edition is identifiable by a copyright date of 1979 on the publication data page.

The second edition carries a 1980 copyright date on the publication date page and is a revised, improved, and expanded version incorporating a variety of changes to the first edition. This second edition is an attempt to improve Traveller materials as the opportunity arises. The substance of the new material is also contained in a three-part article contained in the Journal of the Travellers' Aid Society (Issues 6, 7, and 8), under the assumption that the Journal is the best method of dissemination of such material to those players and referees who already have the first edition of High Guard.

From the title page of the introduction to the second edition of this book:

This book is a substantially improved and re-typeset edition of High Guard, Traveller Book 5, which originally appeared in 1979. It contains additions, corrections, and changes to the starship design and combat rules (pages 17 to 52). The introduction and character generation system (pages 1 to 16) remains unchanged from the first edition.

User Summary:

The first edition, Book 5: High Guard (First Edition), lacks back cover text and has a price ($5.98) printed in the top right corner. The second edition has back cover text (as reproduced in the Description above) and carries a product number (No. 308) in place of the price.

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Pg. 1
Very Good £3.95 13-Nov-2011 flag
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2 High Guard Small Craft Design Spreadsheet v1
A small craft construction spreadsheet for High Guard 2nd edition. The archive includes a README file, spreadsheet in Mac OS X Numbers format, an exported spreadsheet in Excel format for those who want to convert to another OS, and PDFs of the spreadsheet output as an example of use.
2010-07-17
2 High Guard Ship Design Spreadsheet v1
A starship construction spreadsheet for High Guard 2nd edition. The archive includes a README file, spreadsheet in Mac OS X Numbers format, an exported spreadsheet in Excel format for those who want to convert to another OS, and PDFs of the spreadsheet output as an example of use.
2010-07-06
Linked Items Relationship: Periodical Articles | Podcast Episodes
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Pg. 1 of 3 » 3
Pg. 21
An Overview of Starship Sensors

The EMS Array, Densitometer, Neutrino Sensors. Sensors in starship combat and High Guard.

Edit
Pg. 76
Antimissiles and Roundshot

Variant ship-to-ship weapons for TRAVELLER gaming.

Edit
Pg. 46
Computer Software for High Guard

Three new programs for naval ship computers: Squadron Operations, Fleet Operations, and Simulation.

Edit
Pg. 6
Feature Adventure 7: The Fourth Imperium

A continuing adventure for a journalist and his three companions touring the Imperium. This episode starts at the

Edit
Pg. 26
Featured Review: High Guard, 2nd Edition

Traveller supplement review.

Edit
Pg. 2
Game Master Edit
Pg. 74
Hexes and High Guard

Variant rules for using a hex map in Book 5: High Guard starship combat.

Edit
Pg. 15
High Guard (Part I of III)

A series of articles detailing the changes between the 1979 and 1980 editions.

Edit
Pg. 17
High Guard (Part II of III)

A series of articles detailing the changes between the 1979 and 1980 editions.

Edit
Pg. 19
High Guard (Part III of III)

A series of articles detailing the changes between the 1979 and 1980 editions.

Edit
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